Fill existing stacks first when adding to player inventory. (#3025)

This commit is contained in:
fscan
2017-08-14 11:03:53 +02:00
committed by yueh
parent 65c6d2249a
commit 9022150e38
3 changed files with 83 additions and 13 deletions
@@ -25,10 +25,10 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.wrapper.PlayerInvWrapper;
import appeng.api.config.FuzzyMode; import appeng.api.config.FuzzyMode;
import appeng.util.inv.AdaptorItemHandler; import appeng.util.inv.AdaptorItemHandler;
import appeng.util.inv.AdaptorItemHandlerPlayerInv;
import appeng.util.inv.IInventoryDestination; import appeng.util.inv.IInventoryDestination;
import appeng.util.inv.ItemSlot; import appeng.util.inv.ItemSlot;
@@ -59,7 +59,7 @@ public abstract class InventoryAdaptor implements Iterable<ItemSlot>
{ {
if( te != null ) if( te != null )
{ {
return new AdaptorItemHandler( new PlayerInvWrapper( te.inventory ) ); return new AdaptorItemHandlerPlayerInv( te );
} }
return null; return null;
} }
@@ -31,7 +31,7 @@ import appeng.util.Platform;
public class AdaptorItemHandler extends InventoryAdaptor public class AdaptorItemHandler extends InventoryAdaptor
{ {
private final IItemHandler itemHandler; protected final IItemHandler itemHandler;
public AdaptorItemHandler( IItemHandler itemHandler ) public AdaptorItemHandler( IItemHandler itemHandler )
{ {
@@ -223,9 +223,9 @@ public class AdaptorItemHandler extends InventoryAdaptor
return this.addItems( toBeSimulated, true ); return this.addItems( toBeSimulated, true );
} }
private ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate ) protected ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate )
{ {
if( itemsToAdd.isEmpty() || itemsToAdd.getCount() == 0 ) if( itemsToAdd.isEmpty() )
{ {
return ItemStack.EMPTY; return ItemStack.EMPTY;
} }
@@ -234,16 +234,11 @@ public class AdaptorItemHandler extends InventoryAdaptor
for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ ) for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ )
{ {
ItemStack is = this.itemHandler.getStackInSlot( slot ); left = this.itemHandler.insertItem( slot, left, simulate );
if( is.isEmpty() || Platform.itemComparisons().isSameItem( is, left ) ) if( left.isEmpty() )
{ {
left = this.itemHandler.insertItem( slot, left, simulate ); return ItemStack.EMPTY;
if( left.isEmpty() || left.getCount() <= 0 )
{
return ItemStack.EMPTY;
}
} }
} }
@@ -0,0 +1,75 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util.inv;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.wrapper.PlayerInvWrapper;
import appeng.util.Platform;
public class AdaptorItemHandlerPlayerInv extends AdaptorItemHandler
{
public AdaptorItemHandlerPlayerInv( final EntityPlayer playerInv )
{
super( new PlayerInvWrapper( playerInv.inventory ) );
}
/**
* Tries to fill existing stacks first
*/
@Override
protected ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate )
{
if( itemsToAdd.isEmpty() )
{
return ItemStack.EMPTY;
}
ItemStack left = itemsToAdd.copy();
for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ )
{
ItemStack is = this.itemHandler.getStackInSlot( slot );
if( Platform.itemComparisons().isSameItem( is, left ) )
{
left = this.itemHandler.insertItem( slot, left, simulate );
}
if( left.isEmpty() )
{
return ItemStack.EMPTY;
}
}
for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ )
{
left = this.itemHandler.insertItem( slot, left, simulate );
if( left.isEmpty() )
{
return ItemStack.EMPTY;
}
}
return left;
}
}