wip
fix substitution crafting, for real this time wip 2 wip. still has NBT issues fix semantic changes fix interface with free slots on interface terminal Auto stash before cherry pick of "fix interface with free slots on interface terminal"
This commit is contained in:
@@ -418,8 +418,12 @@ public class GuiInterfaceTerminal extends AEBaseGui
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// Search if the current inventory holds a pattern containing the search term.
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if( !found )
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{
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int slot = 0;
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for( final ItemStack itemStack : entry.getInventory() )
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{
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if (slot > 8 + numUpgradesMap.get(entry) * 9) {
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break;
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}
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if( !searchFieldInputs.isEmpty() && !searchFieldOutputs.isEmpty() ) {
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if (this.itemStackMatchesSearchTerm(itemStack, searchFieldInputs, 0) || this.itemStackMatchesSearchTerm(itemStack, searchFieldOutputs, 1)) {
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found = true;
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@@ -441,6 +445,7 @@ public class GuiInterfaceTerminal extends AEBaseGui
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// If only Interfaces with empty slots should be shown, check that here
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if(itemStack.isEmpty())
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interfaceHasFreeSlots = true;
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slot++;
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}
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}
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// if found, filter skipped or machine name matching the search term, add it
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@@ -130,7 +130,12 @@ public class CraftingTreeNode
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if( this.parent.details.canSubstitute() )
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{
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itemList = inventoryList.findFuzzy( this.what, FuzzyMode.IGNORE_ALL );
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final List<IAEItemStack> substitutes = this.parent.details.getSubstituteInputs(this.slot);
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itemList = new ArrayList<>(substitutes.size());
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for (IAEItemStack stack : substitutes) {
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itemList.addAll(inventoryList.findFuzzy(stack, FuzzyMode.IGNORE_ALL));
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}
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}
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else
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{
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@@ -305,7 +305,7 @@ public class CraftingTreeProcess
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void getPlan( final IItemList<IAEItemStack> plan )
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{
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for( IAEItemStack i : this.details.getOutputs() )
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for( IAEItemStack i : this.details.getCondensedOutputs() )
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{
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i = i.copy();
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i.setCountRequestable( i.getStackSize() * this.crafts );
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@@ -19,21 +19,18 @@
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package appeng.helpers;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.StringJoiner;
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import java.util.*;
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import java.util.stream.Collectors;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.CraftingManager;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.item.crafting.Ingredient;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.NonNullList;
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import net.minecraft.world.World;
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import appeng.api.AEApi;
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@@ -46,11 +43,17 @@ import appeng.core.AELog;
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import appeng.core.features.AEFeature;
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import appeng.util.Platform;
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import appeng.util.item.AEItemStack;
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import net.minecraftforge.common.crafting.IShapedRecipe;
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public class PatternHelper implements ICraftingPatternDetails, Comparable<PatternHelper>
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{
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private static final int CRAFTING_GRID_DIMENSION = 3;
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private static final int ALL_INPUT_LIMIT = CRAFTING_GRID_DIMENSION * CRAFTING_GRID_DIMENSION;
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private static final int CRAFTING_OUTPUT_LIMIT = 1;
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private static final int PROCESSING_OUTPUT_LIMIT = 3;
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private final ItemStack patternItem;
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private final InventoryCrafting crafting = new InventoryCrafting( new ContainerNull(), 3, 3 );
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private final InventoryCrafting testFrame = new InventoryCrafting( new ContainerNull(), 3, 3 );
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@@ -60,6 +63,7 @@ public class PatternHelper implements ICraftingPatternDetails, Comparable<Patter
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private final IAEItemStack[] condensedOutputs;
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private final IAEItemStack[] inputs;
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private final IAEItemStack[] outputs;
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private final Map<Integer, List<IAEItemStack>> substituteInputs;
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private final boolean isCrafting;
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private final boolean canSubstitute;
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private final Set<TestLookup> failCache = new HashSet<>();
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@@ -143,9 +147,11 @@ public class PatternHelper implements ICraftingPatternDetails, Comparable<Patter
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}
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}
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}
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final int outputLength = this.isCrafting ? CRAFTING_OUTPUT_LIMIT : PROCESSING_OUTPUT_LIMIT;
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this.outputs = out.toArray( new IAEItemStack[out.size()] );
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this.inputs = in.toArray( new IAEItemStack[in.size()] );
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this.inputs = in.toArray(new IAEItemStack[ALL_INPUT_LIMIT]);
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this.outputs = out.toArray(new IAEItemStack[outputLength]);
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this.substituteInputs = new HashMap<>(ALL_INPUT_LIMIT);
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final Map<IAEItemStack, IAEItemStack> tmpOutputs = new HashMap<>();
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@@ -257,6 +263,14 @@ public class PatternHelper implements ICraftingPatternDetails, Comparable<Patter
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this.testFrame.setInventorySlotContents( slotIndex, i );
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// If we cannot substitute, the items must match exactly
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if (!canSubstitute && slotIndex < inputs.length) {
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if (!inputs[slotIndex].isSameType(i)) {
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this.markItemAs(slotIndex, i, TestStatus.DECLINE);
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return false;
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}
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}
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if( this.standardRecipe.matches( this.testFrame, w ) )
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{
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final ItemStack testOutput = this.standardRecipe.getCraftingResult( this.testFrame );
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@@ -268,25 +282,6 @@ public class PatternHelper implements ICraftingPatternDetails, Comparable<Patter
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return true;
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}
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}
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else if( AEConfig.instance().isFeatureEnabled( AEFeature.CRAFTING_MANAGER_FALLBACK ) )
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{
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final ItemStack testOutput = CraftingManager.findMatchingResult( this.testFrame, w );
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if( Platform.itemComparisons().isSameItem( this.correctOutput, testOutput ) )
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{
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this.testFrame.setInventorySlotContents( slotIndex, this.crafting.getStackInSlot( slotIndex ) );
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this.markItemAs( slotIndex, i, TestStatus.ACCEPT );
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if( AELog.isCraftingDebugLogEnabled() )
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{
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this.warnAboutCraftingManager( true );
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}
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return true;
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}
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this.warnAboutCraftingManager( false );
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}
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this.markItemAs( slotIndex, i, TestStatus.DECLINE );
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return false;
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@@ -328,6 +323,97 @@ public class PatternHelper implements ICraftingPatternDetails, Comparable<Patter
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return this.canSubstitute;
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}
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@Override
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public List<IAEItemStack> getSubstituteInputs(int slot) {
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if (this.inputs[slot] == null) {
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return Collections.emptyList();
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}
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return this.substituteInputs.computeIfAbsent(slot, value -> {
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ItemStack[] matchingStacks = getRecipeIngredient(slot).getMatchingStacks();
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List<IAEItemStack> itemList = new ArrayList<>(matchingStacks.length + 1);
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for (ItemStack matchingStack : matchingStacks) {
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itemList.add(AEItemStack.fromItemStack(matchingStack));
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}
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// Ensure that the specific item put in by the user is at the beginning,
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// so that it takes precedence over substitutions
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itemList.add(0, this.inputs[slot]);
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return itemList;
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});
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}
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/**
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* Gets the {@link Ingredient} from the actual used recipe for a given slot-index into {@link #getInputs()}.
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* <p/>
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* Conversion is needed for two reasons: our sparse ingredients are always organized in a 3x3 grid, while Vanilla's
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* ingredient list will be condensed to the actual recipe's grid size. In addition, in our 3x3 grid, the user can
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* shift the actual recipe input to the right and down.
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*/
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private Ingredient getRecipeIngredient(int slot) {
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if (standardRecipe instanceof IShapedRecipe ) {
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IShapedRecipe shapedRecipe = (IShapedRecipe) standardRecipe;
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return getShapedRecipeIngredient(slot, shapedRecipe.getRecipeWidth());
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} else {
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return getShapelessRecipeIngredient(slot);
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}
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}
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private Ingredient getShapedRecipeIngredient(int slot, int recipeWidth) {
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// Compute the offset of the user's input vs. crafting grid origin
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// Which is >0 if they have empty rows above or to the left of their input
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int topOffset = 0;
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if (inputs[0] == null && inputs[1] == null && inputs[2] == null) {
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topOffset++; // First row is fully empty
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if (inputs[3] == null && inputs[4] == null && inputs[5] == null) {
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topOffset++; // Second row is fully empty
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}
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}
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int leftOffset = 0;
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if (inputs[0] == null && inputs[3] == null && inputs[6] == null) {
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leftOffset++; // First column is fully empty
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if (inputs[1] == null && inputs[4] == null && inputs[7] == null) {
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leftOffset++; // Second column is fully empty
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}
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}
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// Compute the x,y of the slot, as-if the recipe was anchored to 0,0
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int slotX = slot % CRAFTING_GRID_DIMENSION - leftOffset;
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int slotY = slot / CRAFTING_GRID_DIMENSION - topOffset;
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// Compute the index into the recipe's ingredient list now
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int ingredientIndex = slotY * recipeWidth + slotX;
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NonNullList<Ingredient> ingredients = standardRecipe.getIngredients();
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if (ingredientIndex < 0 || ingredientIndex > ingredients.size()) {
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return Ingredient.EMPTY;
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}
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return ingredients.get(ingredientIndex);
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}
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private Ingredient getShapelessRecipeIngredient(int slot) {
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// We map the list of *filled* sparse inputs to the shapeless (ergo unordered)
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// ingredients. While these do not actually correspond to each other,
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// since both lists have the same length, the mapping is at least stable.
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int ingredientIndex = 0;
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for (int i = 0; i < slot; i++) {
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if (inputs[i] != null) {
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ingredientIndex++;
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}
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}
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NonNullList<Ingredient> ingredients = standardRecipe.getIngredients();
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if (ingredientIndex < ingredients.size()) {
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return ingredients.get(ingredientIndex);
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}
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return Ingredient.EMPTY;
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}
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@Override
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public ItemStack getOutput( final InventoryCrafting craftingInv, final World w )
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{
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@@ -406,24 +492,6 @@ public class PatternHelper implements ICraftingPatternDetails, Comparable<Patter
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return this.pattern.hashCode();
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}
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private void warnAboutCraftingManager( boolean foundAlternative )
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{
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final String foundAlternativeRecipe = foundAlternative ? "Found alternative recipe." : "NOT FOUND, please report.";
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final StringJoiner joinActualInputs = new StringJoiner( ", " );
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for( int j = 0; j < this.testFrame.getSizeInventory(); j++ )
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{
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final ItemStack stack = this.testFrame.getStackInSlot( j );
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if( !stack.isEmpty() )
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{
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joinActualInputs.add( stack.toString() );
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}
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}
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AELog.warn( "Using CraftingManager fallback: Recipe <%s> for output <%s> rejected inputs [%s]. %s",
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this.standardRecipe.getRegistryName(), this.standardRecipe.getRecipeOutput(), joinActualInputs, foundAlternativeRecipe );
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}
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@Override
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public boolean equals( final Object obj )
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{
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@@ -225,7 +225,7 @@ public class ItemEncodedPattern extends AEBaseItem implements ICraftingPatternIt
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final ICraftingPatternDetails details = this.getPatternForItem( item, w );
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out = details != null ? details.getOutputs()[0].createItemStack() : ItemStack.EMPTY;
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out = details != null ? details.getCondensedOutputs()[0].createItemStack() : ItemStack.EMPTY;
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SIMPLE_CACHE.put( item, out );
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return out;
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+1
-1
@@ -296,7 +296,7 @@ public class CraftingGridCache implements ICraftingGrid, ICraftingProviderHelper
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// new craftables!
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for( final ICraftingPatternDetails details : this.craftingMethods.keySet() )
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{
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for( IAEItemStack out : details.getOutputs() )
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for( IAEItemStack out : details.getCondensedOutputs() )
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{
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out = out.copy();
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out.reset();
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@@ -494,22 +494,87 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
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return null;
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}
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private boolean canCraft( final ICraftingPatternDetails details, final IAEItemStack[] condensedInputs )
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private boolean canCraft(final ICraftingPatternDetails details, final IAEItemStack[] condensedInputs)
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{
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for( IAEItemStack g : condensedInputs )
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if( !details.isCraftable() )
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{
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// Processing patterns are relatively easy
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for ( IAEItemStack input : condensedInputs )
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{
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final IAEItemStack ais = this.inventory.extractItems( input.copy(), Actionable.SIMULATE,
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this.machineSrc );
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if( details.isCraftable() )
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if( ais == null || ais.getStackSize() < input.getStackSize() )
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{
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return false;
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}
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}
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}
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else if( details.canSubstitute() )
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{
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// When substitutions are allowed, we have to keep track of which items we've reserved
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IAEItemStack[] inputs = details.getInputs();
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Map<IAEItemStack, Integer> consumedCount = new HashMap<>();
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for ( int i = 0; i < inputs.length; i++ )
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{
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List<IAEItemStack> substitutes = details.getSubstituteInputs( i );
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if( substitutes.isEmpty() )
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{
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continue;
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}
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boolean found = false;
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for ( IAEItemStack substitute : substitutes )
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{
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for ( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( substitute, FuzzyMode.IGNORE_ALL ) )
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{
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int alreadyConsumed = consumedCount.getOrDefault( fuzz, 0 );
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if( fuzz.getStackSize() - alreadyConsumed <= 0 )
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{
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continue; // Already fully consumed by a previous slot of this recipe
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}
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fuzz = fuzz.copy();
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fuzz.setStackSize( 1 ); // We're iterating over non condensed inputs which means there's 1 of each needed
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final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.SIMULATE,
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this.machineSrc );
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if( ais != null && ais.getStackSize() > 0 )
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{
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// Mark 1 of the stack as consumed
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consumedCount.merge( fuzz, 1, Integer::sum );
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found = true;
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break;
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}
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}
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if( found )
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{
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break;
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}
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}
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if( !found )
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{
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return false;
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}
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}
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}
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else
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{
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// When no substitutions can occur, we can simply check that all items are accounted since
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// each type of item should only occur once
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for ( IAEItemStack g : condensedInputs )
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{
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boolean found = false;
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for( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( g, FuzzyMode.IGNORE_ALL ) )
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for ( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( g, FuzzyMode.IGNORE_ALL ) )
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{
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fuzz = fuzz.copy();
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fuzz.setStackSize( g.getStackSize() );
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final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.SIMULATE, this.machineSrc );
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if (ais != null && ais.getStackSize() == g.getStackSize())
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if( ais != null && ais.getStackSize() >= g.getStackSize() )
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{
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found = true;
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break;
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@@ -526,15 +591,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
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return false;
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}
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}
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else
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{
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final IAEItemStack ais = this.inventory.extractItems( g.copy(), Actionable.SIMULATE, this.machineSrc );
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if (ais == null || ais.getStackSize() < g.getStackSize())
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{
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return false;
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}
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}
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}
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return true;
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@@ -689,71 +746,67 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
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ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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boolean found = false;
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for( int x = 0; x < input.length; x++ )
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{
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if( input[x] != null )
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{
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for (int x = 0; x < input.length; x++) {
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if (input[x] != null) {
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found = false;
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if( details.isCraftable() )
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{
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if (details.isCraftable()) {
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final Collection<IAEItemStack> itemList;
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if( details.canSubstitute() )
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{
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itemList = this.inventory.getItemList().findFuzzy( input[x], FuzzyMode.IGNORE_ALL );
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}
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else
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{
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itemList = new ArrayList<>( 1 );
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if (details.canSubstitute()) {
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final List<IAEItemStack> substitutes = details.getSubstituteInputs(x);
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itemList = new ArrayList<>(substitutes.size());
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final IAEItemStack item = this.inventory.getItemList().findPrecise( input[x] );
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for (IAEItemStack stack : substitutes) {
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itemList.addAll(this.inventory.getItemList().findFuzzy(stack,
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FuzzyMode.IGNORE_ALL));
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}
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} else {
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itemList = new ArrayList<>(1);
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if( item != null )
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{
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itemList.add( item );
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final IAEItemStack item = this.inventory.getItemList()
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.findPrecise(input[x]);
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||||
|
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if (item != null) {
|
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itemList.add(item);
|
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}
|
||||
}
|
||||
|
||||
for( IAEItemStack fuzz : itemList )
|
||||
{
|
||||
for (IAEItemStack fuzz : itemList) {
|
||||
fuzz = fuzz.copy();
|
||||
fuzz.setStackSize( input[x].getStackSize() );
|
||||
fuzz.setStackSize(input[x].getStackSize());
|
||||
|
||||
if( details.isValidItemForSlot( x, fuzz.createItemStack(), this.getWorld() ) )
|
||||
{
|
||||
final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.MODULATE, this.machineSrc );
|
||||
final ItemStack is = ais == null ? ItemStack.EMPTY : ais.createItemStack();
|
||||
if (details.isValidItemForSlot(x, fuzz.createItemStack(),
|
||||
this.getWorld())) {
|
||||
final IAEItemStack ais = this.inventory.extractItems(fuzz,
|
||||
Actionable.MODULATE, this.machineSrc);
|
||||
final ItemStack is = ais == null ? ItemStack.EMPTY
|
||||
: ais.createItemStack();
|
||||
|
||||
if( !is.isEmpty() )
|
||||
{
|
||||
this.postChange( AEItemStack.fromItemStack( is ), this.machineSrc );
|
||||
ic.setInventorySlotContents( x, is );
|
||||
if (!is.isEmpty()) {
|
||||
this.postChange(AEItemStack.fromItemStack(is), this.machineSrc);
|
||||
ic.setInventorySlotContents(x, is);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
final IAEItemStack ais = this.inventory.extractItems( input[x].copy(), Actionable.MODULATE, this.machineSrc );
|
||||
} else {
|
||||
final IAEItemStack ais = this.inventory.extractItems(input[x].copy(),
|
||||
Actionable.MODULATE, this.machineSrc);
|
||||
final ItemStack is = ais == null ? ItemStack.EMPTY : ais.createItemStack();
|
||||
|
||||
if( !is.isEmpty() )
|
||||
{
|
||||
this.postChange( input[x], this.machineSrc );
|
||||
ic.setInventorySlotContents( x, is );
|
||||
if( is.getCount() == input[x].getStackSize() )
|
||||
{
|
||||
if (!is.isEmpty()) {
|
||||
this.postChange(input[x], this.machineSrc);
|
||||
ic.setInventorySlotContents(x, is);
|
||||
if (is.getCount() == input[x].getStackSize()) {
|
||||
found = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( !found )
|
||||
{
|
||||
if (!found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ class FuzzyItemVariantList extends ItemVariantList {
|
||||
*/
|
||||
static ItemDamageBound makeLowerBound(final ItemStack stack, final FuzzyMode fuzzy)
|
||||
{
|
||||
Preconditions.checkState( stack.getItem().isDamageable() || (Platform.isModLoaded( "gregtech" ) && stack.getItem() instanceof MetaTool), "Item#isDamageable() has to be true" );
|
||||
Preconditions.checkState( stack.getItem().isDamageable() , "Item#isDamageable() has to be true" );
|
||||
|
||||
int damage;
|
||||
if( fuzzy == FuzzyMode.IGNORE_ALL )
|
||||
@@ -176,7 +176,7 @@ class FuzzyItemVariantList extends ItemVariantList {
|
||||
* lower number than the lower bound. It also is exclusive.
|
||||
*/
|
||||
static ItemDamageBound makeUpperBound(final ItemStack stack, final FuzzyMode fuzzy) {
|
||||
Preconditions.checkState(stack.getItem().isDamageable() || (Platform.isModLoaded( "gregtech" ) && stack.getItem() instanceof MetaTool), "Item#isDamageable() has to be true");
|
||||
Preconditions.checkState(stack.getItem().isDamageable() , "Item#isDamageable() has to be true");
|
||||
|
||||
int damage;
|
||||
if (fuzzy == FuzzyMode.IGNORE_ALL) {
|
||||
|
||||
@@ -151,7 +151,7 @@ public final class ItemList implements IItemList<IAEItemStack> {
|
||||
}
|
||||
|
||||
private ItemVariantList makeRecordMap(Item item) {
|
||||
if (item.isDamageable() || (Platform.isModLoaded( "gregtech" ) && item instanceof MetaTool) ) {
|
||||
if (item.isDamageable() ) {
|
||||
return new FuzzyItemVariantList();
|
||||
} else {
|
||||
return new NormalItemVariantList();
|
||||
|
||||
Reference in New Issue
Block a user