wip
fix substitution crafting, for real this time wip 2 wip. still has NBT issues fix semantic changes fix interface with free slots on interface terminal Auto stash before cherry pick of "fix interface with free slots on interface terminal"
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@@ -494,22 +494,87 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
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return null;
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}
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private boolean canCraft( final ICraftingPatternDetails details, final IAEItemStack[] condensedInputs )
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private boolean canCraft(final ICraftingPatternDetails details, final IAEItemStack[] condensedInputs)
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{
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for( IAEItemStack g : condensedInputs )
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if( !details.isCraftable() )
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{
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// Processing patterns are relatively easy
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for ( IAEItemStack input : condensedInputs )
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{
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final IAEItemStack ais = this.inventory.extractItems( input.copy(), Actionable.SIMULATE,
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this.machineSrc );
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if( details.isCraftable() )
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if( ais == null || ais.getStackSize() < input.getStackSize() )
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{
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return false;
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}
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}
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}
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else if( details.canSubstitute() )
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{
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// When substitutions are allowed, we have to keep track of which items we've reserved
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IAEItemStack[] inputs = details.getInputs();
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Map<IAEItemStack, Integer> consumedCount = new HashMap<>();
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for ( int i = 0; i < inputs.length; i++ )
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{
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List<IAEItemStack> substitutes = details.getSubstituteInputs( i );
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if( substitutes.isEmpty() )
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{
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continue;
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}
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boolean found = false;
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for ( IAEItemStack substitute : substitutes )
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{
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for ( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( substitute, FuzzyMode.IGNORE_ALL ) )
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{
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int alreadyConsumed = consumedCount.getOrDefault( fuzz, 0 );
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if( fuzz.getStackSize() - alreadyConsumed <= 0 )
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{
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continue; // Already fully consumed by a previous slot of this recipe
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}
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fuzz = fuzz.copy();
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fuzz.setStackSize( 1 ); // We're iterating over non condensed inputs which means there's 1 of each needed
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final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.SIMULATE,
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this.machineSrc );
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if( ais != null && ais.getStackSize() > 0 )
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{
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// Mark 1 of the stack as consumed
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consumedCount.merge( fuzz, 1, Integer::sum );
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found = true;
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break;
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}
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}
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if( found )
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{
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break;
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}
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}
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if( !found )
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{
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return false;
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}
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}
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}
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else
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{
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// When no substitutions can occur, we can simply check that all items are accounted since
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// each type of item should only occur once
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for ( IAEItemStack g : condensedInputs )
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{
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boolean found = false;
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for( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( g, FuzzyMode.IGNORE_ALL ) )
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for ( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( g, FuzzyMode.IGNORE_ALL ) )
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{
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fuzz = fuzz.copy();
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fuzz.setStackSize( g.getStackSize() );
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final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.SIMULATE, this.machineSrc );
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if (ais != null && ais.getStackSize() == g.getStackSize())
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if( ais != null && ais.getStackSize() >= g.getStackSize() )
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{
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found = true;
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break;
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@@ -526,15 +591,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
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return false;
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}
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}
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else
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{
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final IAEItemStack ais = this.inventory.extractItems( g.copy(), Actionable.SIMULATE, this.machineSrc );
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if (ais == null || ais.getStackSize() < g.getStackSize())
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{
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return false;
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}
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}
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}
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return true;
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@@ -689,71 +746,67 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
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ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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boolean found = false;
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for( int x = 0; x < input.length; x++ )
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{
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if( input[x] != null )
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{
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for (int x = 0; x < input.length; x++) {
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if (input[x] != null) {
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found = false;
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if( details.isCraftable() )
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{
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if (details.isCraftable()) {
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final Collection<IAEItemStack> itemList;
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if( details.canSubstitute() )
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{
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itemList = this.inventory.getItemList().findFuzzy( input[x], FuzzyMode.IGNORE_ALL );
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}
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else
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{
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itemList = new ArrayList<>( 1 );
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if (details.canSubstitute()) {
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final List<IAEItemStack> substitutes = details.getSubstituteInputs(x);
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itemList = new ArrayList<>(substitutes.size());
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final IAEItemStack item = this.inventory.getItemList().findPrecise( input[x] );
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for (IAEItemStack stack : substitutes) {
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itemList.addAll(this.inventory.getItemList().findFuzzy(stack,
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FuzzyMode.IGNORE_ALL));
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}
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} else {
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itemList = new ArrayList<>(1);
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if( item != null )
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{
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itemList.add( item );
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final IAEItemStack item = this.inventory.getItemList()
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.findPrecise(input[x]);
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if (item != null) {
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itemList.add(item);
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}
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}
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for( IAEItemStack fuzz : itemList )
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{
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for (IAEItemStack fuzz : itemList) {
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fuzz = fuzz.copy();
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fuzz.setStackSize( input[x].getStackSize() );
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fuzz.setStackSize(input[x].getStackSize());
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if( details.isValidItemForSlot( x, fuzz.createItemStack(), this.getWorld() ) )
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{
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final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.MODULATE, this.machineSrc );
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final ItemStack is = ais == null ? ItemStack.EMPTY : ais.createItemStack();
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if (details.isValidItemForSlot(x, fuzz.createItemStack(),
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this.getWorld())) {
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final IAEItemStack ais = this.inventory.extractItems(fuzz,
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Actionable.MODULATE, this.machineSrc);
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final ItemStack is = ais == null ? ItemStack.EMPTY
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: ais.createItemStack();
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if( !is.isEmpty() )
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{
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this.postChange( AEItemStack.fromItemStack( is ), this.machineSrc );
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ic.setInventorySlotContents( x, is );
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if (!is.isEmpty()) {
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this.postChange(AEItemStack.fromItemStack(is), this.machineSrc);
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ic.setInventorySlotContents(x, is);
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found = true;
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break;
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}
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}
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}
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}
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else
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{
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final IAEItemStack ais = this.inventory.extractItems( input[x].copy(), Actionable.MODULATE, this.machineSrc );
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} else {
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final IAEItemStack ais = this.inventory.extractItems(input[x].copy(),
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Actionable.MODULATE, this.machineSrc);
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final ItemStack is = ais == null ? ItemStack.EMPTY : ais.createItemStack();
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if( !is.isEmpty() )
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{
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this.postChange( input[x], this.machineSrc );
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ic.setInventorySlotContents( x, is );
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if( is.getCount() == input[x].getStackSize() )
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{
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if (!is.isEmpty()) {
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this.postChange(input[x], this.machineSrc);
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ic.setInventorySlotContents(x, is);
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if (is.getCount() == input[x].getStackSize()) {
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found = true;
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continue;
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}
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}
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}
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if( !found )
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{
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if (!found) {
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break;
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}
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}
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