Slight wrench cleanup.
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@@ -92,17 +92,13 @@ public class QuartzWrenchItem extends AEBaseItem implements IAEWrench, AEToolIte
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}
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if (block instanceof AEBaseBlock) {
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if (Platform.isClient()) {
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// TODO 1.10-R - if we return FAIL on client, action will not be sent to server.
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// Fix that in all Block#onItemUseFirst overrides.
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return !world.isClient ? ActionResult.SUCCESS : ActionResult.PASS;
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}
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AEBaseBlock aeBlock = (AEBaseBlock) block;
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if (aeBlock.rotateAroundFaceAxis(world, pos, context.getSide())) {
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player.swingHand(context.getHand());
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return !world.isClient ? ActionResult.SUCCESS : ActionResult.FAIL;
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if (!world.isClient) {
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AEBaseBlock aeBlock = (AEBaseBlock) block;
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if (aeBlock.rotateAroundFaceAxis(world, pos, context.getSide())) {
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player.swingHand(context.getHand());
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}
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}
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return ActionResult.SUCCESS;
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}
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return ActionResult.PASS;
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}
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