Fixes #1333: Updated old code parts related to recipes

Fixed an additional bug, where the disassembling recipes were not working properly. The fail logic was flawed, so that it would never match the recipe
This commit is contained in:
thatsIch
2015-04-26 23:20:08 +02:00
parent bbde2443e1
commit 9210069d9b
3 changed files with 63 additions and 47 deletions
@@ -21,12 +21,17 @@ package appeng.recipes.game;
import java.util.HashMap;
import java.util.Map;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.world.World;
import com.google.common.base.Optional;
import appeng.api.AEApi;
import appeng.api.definitions.IBlocks;
import appeng.api.definitions.IDefinitions;
@@ -39,109 +44,116 @@ import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
public class DisassembleRecipe implements IRecipe
public final class DisassembleRecipe implements IRecipe
{
private static final ItemStack MISMATCHED_STACK = null;
private final IMaterials mats;
private final IItems items;
private final IBlocks blocks;
private final Map<IItemDefinition, IItemDefinition> cellMappings;
private final Map<IItemDefinition, IItemDefinition> nonCellMappings;
public DisassembleRecipe()
{
final IDefinitions definitions = AEApi.instance().definitions();
final IBlocks blocks = definitions.blocks();
final IItems items = definitions.items();
final IMaterials mats = definitions.materials();
this.blocks = definitions.blocks();
this.items = definitions.items();
this.mats = definitions.materials();
this.cellMappings = new HashMap<IItemDefinition, IItemDefinition>( 4 );
this.nonCellMappings = new HashMap<IItemDefinition, IItemDefinition>( 5 );
this.cellMappings.put( this.items.cell1k(), this.mats.cell1kPart() );
this.cellMappings.put( this.items.cell4k(), this.mats.cell4kPart() );
this.cellMappings.put( this.items.cell16k(), this.mats.cell16kPart() );
this.cellMappings.put( this.items.cell64k(), this.mats.cell64kPart() );
this.cellMappings.put( items.cell1k(), mats.cell1kPart() );
this.cellMappings.put( items.cell4k(), mats.cell4kPart() );
this.cellMappings.put( items.cell16k(), mats.cell16kPart() );
this.cellMappings.put( items.cell64k(), mats.cell64kPart() );
this.nonCellMappings.put( this.items.encodedPattern(), this.mats.blankPattern() );
this.nonCellMappings.put( this.blocks.craftingStorage1k(), this.mats.cell1kPart() );
this.nonCellMappings.put( this.blocks.craftingStorage4k(), this.mats.cell4kPart() );
this.nonCellMappings.put( this.blocks.craftingStorage16k(), this.mats.cell16kPart() );
this.nonCellMappings.put( this.blocks.craftingStorage64k(), this.mats.cell64kPart() );
this.nonCellMappings.put( items.encodedPattern(), mats.blankPattern() );
this.nonCellMappings.put( blocks.craftingStorage1k(), mats.cell1kPart() );
this.nonCellMappings.put( blocks.craftingStorage4k(), mats.cell4kPart() );
this.nonCellMappings.put( blocks.craftingStorage16k(), mats.cell16kPart() );
this.nonCellMappings.put( blocks.craftingStorage64k(), mats.cell64kPart() );
}
@Override
public boolean matches( InventoryCrafting inv, World w )
{
return this.getOutput( inv, false ) != null;
return this.getOutput( inv ) != null;
}
private ItemStack getOutput( InventoryCrafting inv, boolean createFacade )
@Nullable
private ItemStack getOutput( IInventory inventory )
{
ItemStack hasCell = null;
int itemCount = 0;
ItemStack output = MISMATCHED_STACK;
for( int x = 0; x < inv.getSizeInventory(); x++ )
for( int slotIndex = 0; slotIndex < inventory.getSizeInventory(); slotIndex++ )
{
ItemStack is = inv.getStackInSlot( x );
if( is != null )
ItemStack stackInSlot = inventory.getStackInSlot( slotIndex );
if( stackInSlot != null )
{
if( hasCell != null )
return null;
// needs a single input in the recipe
itemCount++;
if ( itemCount > 1 )
return MISMATCHED_STACK;
hasCell = this.getCellOutput( is );
// make sure the storage cell is empty...
if( hasCell != null )
// handle storage cells
for( ItemStack storageCellStack : this.getCellOutput( stackInSlot ).asSet() )
{
IMEInventory<IAEItemStack> cellInv = AEApi.instance().registries().cell().getCellInventory( is, null, StorageChannel.ITEMS );
// make sure the storage cell stackInSlot empty...
IMEInventory<IAEItemStack> cellInv = AEApi.instance().registries().cell().getCellInventory( stackInSlot, null, StorageChannel.ITEMS );
if( cellInv != null )
{
IItemList<IAEItemStack> list = cellInv.getAvailableItems( StorageChannel.ITEMS.createList() );
if( !list.isEmpty() )
return null;
}
output = storageCellStack;
}
hasCell = this.getNonCellOutput( is );
if( hasCell == null )
return null;
// handle crafting storage blocks
for( ItemStack craftingStorageStack : this.getNonCellOutput( stackInSlot ).asSet() )
{
output = craftingStorageStack;
}
}
}
return hasCell;
return output;
}
private ItemStack getCellOutput( ItemStack compared )
@Nonnull
private Optional<ItemStack> getCellOutput( ItemStack compared )
{
for( Map.Entry<IItemDefinition, IItemDefinition> entry : this.cellMappings.entrySet() )
{
if( entry.getKey().isSameAs( compared ) )
{
return entry.getValue().maybeStack( 1 ).get();
return entry.getValue().maybeStack( 1 );
}
}
return null;
return Optional.absent();
}
private ItemStack getNonCellOutput( ItemStack compared )
@Nonnull
private Optional<ItemStack> getNonCellOutput( ItemStack compared )
{
for( Map.Entry<IItemDefinition, IItemDefinition> entry : this.nonCellMappings.entrySet() )
{
if( entry.getKey().isSameAs( compared ) )
{
return entry.getValue().maybeStack( 1 ).get();
return entry.getValue().maybeStack( 1 );
}
}
return null;
return Optional.absent();
}
@Nullable
@Override
public ItemStack getCraftingResult( InventoryCrafting inv )
{
return this.getOutput( inv, true );
return this.getOutput( inv );
}
@Override
@@ -150,6 +162,7 @@ public class DisassembleRecipe implements IRecipe
return 1;
}
@Nullable
@Override
public ItemStack getRecipeOutput() // no default output..
{