Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders. Fixed a render glitch on formation/annihilation entity form.
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@@ -4,6 +4,8 @@ import java.util.List;
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import java.util.Random;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import appeng.block.AEBaseBlock;
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@@ -34,4 +36,6 @@ public abstract class CommonHelper
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public abstract MovingObjectPosition getMOP();
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public abstract void doRenderItem(ItemStack sis, TileEntity tile);
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}
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