Buses now render properly in Item Frames.

Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
This commit is contained in:
AlgorithmX2
2014-02-19 22:20:38 -06:00
parent 39fed650aa
commit 921c681b47
11 changed files with 138 additions and 81 deletions
+2 -72
View File
@@ -1,29 +1,20 @@
package appeng.parts.reporting;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.ENTITY;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
import io.netty.buffer.ByteBuf;
import java.io.IOException;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
@@ -39,6 +30,7 @@ import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.storage.data.IItemList;
import appeng.client.ClientHelper;
import appeng.client.texture.CableBusTextures;
import appeng.core.AELog;
import appeng.core.localization.PlayerMessages;
@@ -238,20 +230,6 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
ItemStack sis = ais.getItemStack();
sis.stackSize = 1;
GL11.glTranslatef( 0.0f, -0.05f, -0.25f );
GL11.glScalef( 1.0f / 1.5f, 1.0f / 1.5f, 1.0f / 1.5f );
// GL11.glTranslated( -8.0, -12.2, -10.6 );
GL11.glScalef( 1.0f, -1.0f, 0.005f );
// GL11.glScalef( 1.0f , -1.0f, 1.0f );
Block block = Block.getBlockFromItem( sis.getItem() );
if ( (sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( block.getRenderType() )) )
{
GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
}
int br = 16 << 20 | 16 << 4;
int var11 = br % 65536;
int var12 = br / 65536;
@@ -264,7 +242,7 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
// RenderHelper.enableGUIStandardItemLighting();
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
doRenderItem( sis, this.tile );
ClientHelper.proxy.doRenderItem( sis, this.tile );
}
catch (Exception e)
@@ -299,54 +277,6 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
}
}
private void doRenderItem(ItemStack itemstack, TileEntity par1EntityItemFrame)
{
if ( itemstack != null )
{
EntityItem entityitem = new EntityItem( par1EntityItemFrame.getWorldObj(), 0.0D, 0.0D, 0.0D, itemstack );
entityitem.getEntityItem().stackSize = 1;
// set all this stuff and then do shit? meh?
entityitem.hoverStart = 0;
entityitem.age = 0;
entityitem.rotationYaw = 0;
GL11.glPushMatrix();
GL11.glTranslatef( 0, -0.04F, 0 );
// GL11.glDisable( GL11.GL_CULL_FACE );
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer( itemstack, ENTITY );
if ( customRenderer != null && !(itemstack.getItem() instanceof ItemBlock) )
{
if ( customRenderer.shouldUseRenderHelper( ENTITY, itemstack, BLOCK_3D ) )
{
GL11.glTranslatef( 0, -0.04F, 0 );
GL11.glScalef( 0.7f, 0.7f, 0.7f );
GL11.glRotatef( 35, 1, 0, 0 );
GL11.glRotatef( 45, 0, 1, 0 );
GL11.glRotatef( -90, 0, 1, 0 );
}
}
else if ( itemstack.getItem() instanceof ItemBlock )
{
GL11.glTranslatef( 0, -0.04F, 0 );
GL11.glScalef( 1.1f, 1.1f, 1.1f );
GL11.glRotatef( -90, 0, 1, 0 );
}
else
{
GL11.glTranslatef( 0, -0.14F, 0 );
GL11.glScalef( 0.8f, 0.8f, 0.8f );
}
RenderItem.renderInFrame = false;
RenderManager.instance.renderEntityWithPosYaw( entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F );
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
}
}
@Override
public IAEStack getDisplayed()
{