Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders. Fixed a render glitch on formation/annihilation entity form.
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@@ -1,29 +1,20 @@
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package appeng.parts.reporting;
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import static net.minecraftforge.client.IItemRenderer.ItemRenderType.ENTITY;
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import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
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import io.netty.buffer.ByteBuf;
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import java.io.IOException;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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@@ -39,6 +30,7 @@ import appeng.api.storage.StorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.storage.data.IItemList;
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import appeng.client.ClientHelper;
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import appeng.client.texture.CableBusTextures;
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import appeng.core.AELog;
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import appeng.core.localization.PlayerMessages;
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@@ -238,20 +230,6 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
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ItemStack sis = ais.getItemStack();
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sis.stackSize = 1;
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GL11.glTranslatef( 0.0f, -0.05f, -0.25f );
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GL11.glScalef( 1.0f / 1.5f, 1.0f / 1.5f, 1.0f / 1.5f );
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// GL11.glTranslated( -8.0, -12.2, -10.6 );
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GL11.glScalef( 1.0f, -1.0f, 0.005f );
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// GL11.glScalef( 1.0f , -1.0f, 1.0f );
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Block block = Block.getBlockFromItem( sis.getItem() );
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if ( (sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( block.getRenderType() )) )
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{
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GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
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GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
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GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
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}
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int br = 16 << 20 | 16 << 4;
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int var11 = br % 65536;
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int var12 = br / 65536;
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@@ -264,7 +242,7 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
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// RenderHelper.enableGUIStandardItemLighting();
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tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
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doRenderItem( sis, this.tile );
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ClientHelper.proxy.doRenderItem( sis, this.tile );
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}
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catch (Exception e)
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@@ -299,54 +277,6 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
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}
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}
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private void doRenderItem(ItemStack itemstack, TileEntity par1EntityItemFrame)
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{
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if ( itemstack != null )
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{
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EntityItem entityitem = new EntityItem( par1EntityItemFrame.getWorldObj(), 0.0D, 0.0D, 0.0D, itemstack );
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entityitem.getEntityItem().stackSize = 1;
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// set all this stuff and then do shit? meh?
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entityitem.hoverStart = 0;
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entityitem.age = 0;
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entityitem.rotationYaw = 0;
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GL11.glPushMatrix();
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GL11.glTranslatef( 0, -0.04F, 0 );
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// GL11.glDisable( GL11.GL_CULL_FACE );
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IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer( itemstack, ENTITY );
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if ( customRenderer != null && !(itemstack.getItem() instanceof ItemBlock) )
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{
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if ( customRenderer.shouldUseRenderHelper( ENTITY, itemstack, BLOCK_3D ) )
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{
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GL11.glTranslatef( 0, -0.04F, 0 );
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GL11.glScalef( 0.7f, 0.7f, 0.7f );
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GL11.glRotatef( 35, 1, 0, 0 );
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GL11.glRotatef( 45, 0, 1, 0 );
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GL11.glRotatef( -90, 0, 1, 0 );
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}
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}
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else if ( itemstack.getItem() instanceof ItemBlock )
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{
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GL11.glTranslatef( 0, -0.04F, 0 );
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GL11.glScalef( 1.1f, 1.1f, 1.1f );
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GL11.glRotatef( -90, 0, 1, 0 );
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}
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else
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{
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GL11.glTranslatef( 0, -0.14F, 0 );
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GL11.glScalef( 0.8f, 0.8f, 0.8f );
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}
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RenderItem.renderInFrame = false;
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RenderManager.instance.renderEntityWithPosYaw( entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F );
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RenderItem.renderInFrame = false;
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GL11.glPopMatrix();
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}
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}
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@Override
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public IAEStack getDisplayed()
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{
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