Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders. Fixed a render glitch on formation/annihilation entity form.
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@@ -6,7 +6,9 @@ import java.util.Random;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import appeng.block.AEBaseBlock;
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@@ -19,6 +21,12 @@ import cpw.mods.fml.common.FMLCommonHandler;
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public class ServerHelper extends CommonHelper
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{
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@Override
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public void doRenderItem(ItemStack sis, TileEntity tile)
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{
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}
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@Override
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public List<EntityPlayer> getPlayers()
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{
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