Buses now render properly in Item Frames.

Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
This commit is contained in:
AlgorithmX2
2014-02-19 22:20:38 -06:00
parent 39fed650aa
commit 921c681b47
11 changed files with 138 additions and 81 deletions
+8
View File
@@ -6,7 +6,9 @@ import java.util.Random;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import appeng.block.AEBaseBlock;
@@ -19,6 +21,12 @@ import cpw.mods.fml.common.FMLCommonHandler;
public class ServerHelper extends CommonHelper
{
@Override
public void doRenderItem(ItemStack sis, TileEntity tile)
{
}
@Override
public List<EntityPlayer> getPlayers()
{