fix looping item count and hopefully energy issues
This commit is contained in:
@@ -90,14 +90,16 @@ public class PartFluidInterface extends PartBasicState implements IGridTickable,
|
||||
return this.duality;
|
||||
}
|
||||
|
||||
@Override
|
||||
@MENetworkEventSubscribe
|
||||
public void stateChange( final MENetworkChannelsChanged c )
|
||||
public void chanRender( final MENetworkChannelsChanged c )
|
||||
{
|
||||
this.duality.notifyNeighbors();
|
||||
}
|
||||
|
||||
@Override
|
||||
@MENetworkEventSubscribe
|
||||
public void stateChange( final MENetworkPowerStatusChange c )
|
||||
public void powerRender( final MENetworkPowerStatusChange c )
|
||||
{
|
||||
this.duality.notifyNeighbors();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user