fix looping item count and hopefully energy issues
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@@ -95,14 +95,16 @@ public class PartInterface extends PartBasicState implements IGridTickable, ISto
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super( is );
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}
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@Override
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@MENetworkEventSubscribe
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public void stateChange( final MENetworkChannelsChanged c )
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public void chanRender( final MENetworkChannelsChanged c )
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{
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this.duality.notifyNeighbors();
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}
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@Override
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@MENetworkEventSubscribe
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public void stateChange( final MENetworkPowerStatusChange c )
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public void powerRender( final MENetworkPowerStatusChange c )
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{
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this.duality.notifyNeighbors();
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}
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