fix looping item count and hopefully energy issues
This commit is contained in:
@@ -155,7 +155,7 @@ public class TileEnergyCell extends AENetworkTile implements IAEPowerStorage
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( this.internalCurrentPower < 0.01 && amt > 0.01 )
|
||||
if( this.internalCurrentPower < 0.01 && amt > 0 )
|
||||
{
|
||||
this.getProxy().getNode().getGrid().postEvent( new MENetworkPowerStorage( this, PowerEventType.PROVIDE_POWER ) );
|
||||
}
|
||||
@@ -217,7 +217,7 @@ public class TileEnergyCell extends AENetworkTile implements IAEPowerStorage
|
||||
|
||||
final boolean wasFull = this.internalCurrentPower >= this.getInternalMaxPower() - 0.001;
|
||||
|
||||
if( wasFull && amt > 0.001 )
|
||||
if( wasFull && amt > 0 )
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user