Split TickHandler#onTick into more specific event handlers (#4477)
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@@ -434,7 +434,7 @@ public class AEBaseTileEntity extends TileEntity implements IOrientable, ICommon
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if (this.world != null) {
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this.world.markChunkDirty(this.pos, this);
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if (!this.markDirtyQueued) {
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TickHandler.INSTANCE.addCallable(null, this::markDirtyAtEndOfTick);
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TickHandler.instance().addCallable(null, this::markDirtyAtEndOfTick);
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this.markDirtyQueued = true;
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}
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}
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