Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken.
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@@ -130,13 +130,13 @@ public abstract class AEBaseMEGui extends AEBaseGui
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currentToolTip.add( "Items Requestable: " + NumberFormat.getNumberInstance( Locale.US ).format( myStack.getCountRequestable() ) );
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}
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this.drawTooltip( x, y, 0, join( currentToolTip, "\n" ) );
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this.drawTooltip( x, y, currentToolTip );
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}
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else if( stack.stackSize > BigNumber )
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{
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final List var4 = stack.getTooltip( this.mc.thePlayer, this.mc.gameSettings.advancedItemTooltips );
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List<String> var4 = stack.getTooltip( this.mc.thePlayer, this.mc.gameSettings.advancedItemTooltips );
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var4.add( "Items Stored: " + NumberFormat.getNumberInstance( Locale.US ).format( stack.stackSize ) );
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this.drawTooltip( x, y, 0, join( var4, "\n" ) );
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this.drawTooltip( x, y, var4 );
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return;
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}
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}
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