Added missing file headers
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@@ -1,3 +1,21 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.bootstrap;
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@@ -124,8 +142,7 @@ class BlockDefinitionBuilder implements IBlockBuilder
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@Override
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public IBlockBuilder useCustomItemModel()
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{
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rendering( new BlockRenderingCustomizer()
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{
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rendering( new BlockRenderingCustomizer(){
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@Override
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@SideOnly( Side.CLIENT )
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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@@ -168,8 +185,7 @@ class BlockDefinitionBuilder implements IBlockBuilder
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item.setRegistryName( AppEng.MOD_ID, registryName );
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// Register the item and block with the game
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factory.addPreInit( side ->
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{
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factory.addPreInit( side -> {
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GameRegistry.register( block );
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GameRegistry.register( item );
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} );
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@@ -201,8 +217,7 @@ class BlockDefinitionBuilder implements IBlockBuilder
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{
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AEBaseTileBlock tileBlock = (AEBaseTileBlock) block;
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factory.addPreInit( side ->
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{
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factory.addPreInit( side -> {
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Class<? extends AEBaseTile> tileEntityClass = tileBlock.getTileEntityClass();
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AEBaseTile.registerTileItem( tileEntityClass, new BlockStackSrc( block, 0, ActivityState.Enabled ) );
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