Added missing file headers

This commit is contained in:
yueh
2016-09-17 16:00:37 +02:00
parent 067da3fec0
commit 93145750c0
112 changed files with 2123 additions and 232 deletions
@@ -1,3 +1,21 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
@@ -25,7 +43,8 @@ public class TesrRenderHelper
private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
/**
* Move the current coordinate system to the center of the given block face, assuming that the origin is currently at the center of a block.
* Move the current coordinate system to the center of the given block face, assuming that the origin is currently
* at the center of a block.
*/
public static void moveToFace( EnumFacing face )
{
@@ -33,7 +52,8 @@ public class TesrRenderHelper
}
/**
* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on the given face as if it was
* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on
* the given face as if it was
* a 2D canvas.
*/
public static void rotateToFace( EnumFacing face, byte spin )
@@ -103,9 +123,11 @@ public class TesrRenderHelper
/**
* Render an item in 2D and the given text below it.
*
* @param spacing Specifies how far apart the item and the item stack amount are rendered.
*/
public static void renderItem2dWithAmount( IAEItemStack itemStack, float itemScale, float spacing ) {
public static void renderItem2dWithAmount( IAEItemStack itemStack, float itemScale, float spacing )
{
TesrRenderHelper.renderItem2d( itemStack.getItemStack(), itemScale );