Added missing file headers
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@@ -1,3 +1,21 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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@@ -25,7 +43,8 @@ public class TesrRenderHelper
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private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
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/**
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* Move the current coordinate system to the center of the given block face, assuming that the origin is currently at the center of a block.
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* Move the current coordinate system to the center of the given block face, assuming that the origin is currently
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* at the center of a block.
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*/
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public static void moveToFace( EnumFacing face )
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{
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@@ -33,7 +52,8 @@ public class TesrRenderHelper
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}
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/**
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* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on the given face as if it was
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* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on
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* the given face as if it was
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* a 2D canvas.
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*/
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public static void rotateToFace( EnumFacing face, byte spin )
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@@ -103,9 +123,11 @@ public class TesrRenderHelper
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/**
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* Render an item in 2D and the given text below it.
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*
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* @param spacing Specifies how far apart the item and the item stack amount are rendered.
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*/
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public static void renderItem2dWithAmount( IAEItemStack itemStack, float itemScale, float spacing ) {
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public static void renderItem2dWithAmount( IAEItemStack itemStack, float itemScale, float spacing )
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{
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TesrRenderHelper.renderItem2d( itemStack.getItemStack(), itemScale );
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