Added missing file headers

This commit is contained in:
yueh
2016-09-17 16:00:37 +02:00
parent 067da3fec0
commit 93145750c0
112 changed files with 2123 additions and 232 deletions
@@ -1,3 +1,21 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
@@ -60,7 +78,8 @@ public class CubeBuilder
y2 /= 16.0f;
z2 /= 16.0f;
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap offset
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap
// offset
VertexFormat savedFormat = null;
if( renderFullBright )
{
@@ -92,10 +111,7 @@ public class CubeBuilder
float v2;
}
private void putFace( EnumFacing face,
float x1, float y1, float z1,
float x2, float y2, float z2
)
private void putFace( EnumFacing face, float x1, float y1, float z1, float x2, float y2, float z2 )
{
TextureAtlasSprite texture = textures.get( face );
@@ -164,9 +180,7 @@ public class CubeBuilder
output.add( new BakedQuad( vertexData, -1, face, texture, true, format ) );
}
private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture,
float x1, float y1, float z1,
float x2, float y2, float z2 )
private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 )
{
UvVector uv = new UvVector();
@@ -219,7 +233,8 @@ public class CubeBuilder
{
float u, v;
switch (uvRotations[face.ordinal()]) {
switch( uvRotations[face.ordinal()] )
{
default:
case 0:
u = uv.u1;
@@ -239,7 +254,7 @@ public class CubeBuilder
break;
}
putVertex(builder, face, x, y, z, u, v );
putVertex( builder, face, x, y, z, u, v );
}
// uv.u2, uv.v1
@@ -248,7 +263,8 @@ public class CubeBuilder
float u;
float v;
switch (uvRotations[face.ordinal()]) {
switch( uvRotations[face.ordinal()] )
{
default:
case 0:
u = uv.u2;
@@ -267,7 +283,7 @@ public class CubeBuilder
v = uv.v2;
break;
}
putVertex(builder, face, x, y, z, u, v );
putVertex( builder, face, x, y, z, u, v );
}
// uv.u2, uv.v2
@@ -277,7 +293,8 @@ public class CubeBuilder
float u;
float v;
switch (uvRotations[face.ordinal()]) {
switch( uvRotations[face.ordinal()] )
{
default:
case 0:
u = uv.u2;
@@ -297,7 +314,7 @@ public class CubeBuilder
break;
}
putVertex(builder, face, x, y, z, u, v );
putVertex( builder, face, x, y, z, u, v );
}
// uv.u1, uv.v2
@@ -307,7 +324,8 @@ public class CubeBuilder
float u;
float v;
switch (uvRotations[face.ordinal()]) {
switch( uvRotations[face.ordinal()] )
{
default:
case 0:
u = uv.u1;
@@ -327,7 +345,7 @@ public class CubeBuilder
break;
}
putVertex(builder, face, x, y, z, u, v );
putVertex( builder, face, x, y, z, u, v );
}
private void putVertex( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, float u, float v )
@@ -343,10 +361,7 @@ public class CubeBuilder
builder.put( i, x, y, z );
break;
case NORMAL:
builder.put( i,
face.getFrontOffsetX(),
face.getFrontOffsetY(),
face.getFrontOffsetZ() );
builder.put( i, face.getFrontOffsetX(), face.getFrontOffsetY(), face.getFrontOffsetZ() );
break;
case COLOR:
// Color format is RGBA
@@ -425,9 +440,12 @@ public class CubeBuilder
public void setUvRotation( EnumFacing facing, int rotation )
{
if ( rotation == 2 ) {
if( rotation == 2 )
{
rotation = 3;
} else if ( rotation == 3 ) {
}
else if( rotation == 3 )
{
rotation = 2;
}
Preconditions.checkArgument( rotation >= 0 && rotation <= 3, "rotation" );