Added missing file headers
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@@ -1,3 +1,21 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.cablebus;
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@@ -17,7 +35,8 @@ import appeng.core.AELog;
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/**
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* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates a given list of quads to the desired facing
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* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates a given list of quads to the desired
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* facing
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*/
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public class QuadRotator
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{
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@@ -42,10 +61,14 @@ public class QuadRotator
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private BakedQuad rotateQuad( BakedQuad quad, EnumFacing forward, EnumFacing up )
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{
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// Sanitize forward/up
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if (forward.getAxis() == up.getAxis()) {
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if (up.getAxis() == EnumFacing.Axis.Y) {
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if( forward.getAxis() == up.getAxis() )
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{
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if( up.getAxis() == EnumFacing.Axis.Y )
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{
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up = EnumFacing.NORTH;
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} else {
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}
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else
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{
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up = EnumFacing.UP;
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}
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}
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@@ -77,11 +100,7 @@ public class QuadRotator
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for( int i = 0; i < 4; i++ )
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{
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Point3f pos = new Point3f(
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Float.intBitsToFloat( newData[i * stride + posIdx] ) - 0.5f,
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Float.intBitsToFloat( newData[i * stride + posIdx + 1] ) - 0.5f,
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Float.intBitsToFloat( newData[i * stride + posIdx + 2] ) - 0.5f
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);
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Point3f pos = new Point3f( Float.intBitsToFloat( newData[i * stride + posIdx] ) - 0.5f, Float.intBitsToFloat( newData[i * stride + posIdx + 1] ) - 0.5f, Float.intBitsToFloat( newData[i * stride + posIdx + 2] ) - 0.5f );
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// Rotate stuff around
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mat.transform( pos );
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@@ -92,14 +111,11 @@ public class QuadRotator
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newData[i * stride + posIdx + 2] = Float.floatToIntBits( pos.getZ() + 0.5f );
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// Transform the normal if one is present
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if ( normalIdx != -1 ) {
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if( normalIdx != -1 )
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{
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if( normalType == VertexFormatElement.EnumType.FLOAT )
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{
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Vector3f normal = new Vector3f(
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Float.intBitsToFloat( newData[i * stride + normalIdx] ),
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Float.intBitsToFloat( newData[i * stride + normalIdx + 1] ),
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Float.intBitsToFloat( newData[i * stride + normalIdx + 2] )
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);
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Vector3f normal = new Vector3f( Float.intBitsToFloat( newData[i * stride + normalIdx] ), Float.intBitsToFloat( newData[i * stride + normalIdx + 1] ), Float.intBitsToFloat( newData[i * stride + normalIdx + 2] ) );
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// Rotate stuff around
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mat.transform( normal );
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@@ -145,7 +161,7 @@ public class QuadRotator
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int idx = offset / 4;
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int subOffset = offset % 4;
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int mask = 0xFF << ( subOffset * 8 );
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data[idx] = data[idx] & ( ~mask ) | ( (value & 0xFF) << (subOffset * 8) );
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data[idx] = data[idx] & ( ~mask ) | ( ( value & 0xFF ) << ( subOffset * 8 ) );
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}
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private int findPositionOffset( VertexFormat format )
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