Added missing file headers
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@@ -1,3 +1,21 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.crafting;
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@@ -176,7 +194,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
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// crafting cube blocks, we'd have to check for a, side, and the perpendicular direction. But in this
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// block, we've already checked for side (due to face culling) and a (see above).
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EnumFacing perpendicular = a.rotateAround( side.getAxis() );
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for ( EnumFacing cornerCandidate: EnumSet.of(perpendicular, perpendicular.getOpposite()))
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for( EnumFacing cornerCandidate : EnumSet.of( perpendicular, perpendicular.getOpposite() ) )
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{
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if( !connections.contains( cornerCandidate ) )
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{
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@@ -226,12 +244,12 @@ abstract class CraftingCubeBakedModel implements IBakedModel
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return;
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}
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float x1 = (west == EnumFacing.WEST ? 0 : 13);
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float y1 = (down == EnumFacing.DOWN ? 0 : 13);
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float z1 = (north == EnumFacing.NORTH ? 0 : 13);
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float x2 = (west == EnumFacing.WEST ? 3 : 16);
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float y2 = (down == EnumFacing.DOWN ? 3 : 16);
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float z2 = (north == EnumFacing.NORTH ? 3 : 16);
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float x1 = ( west == EnumFacing.WEST ? 0 : 13 );
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float y1 = ( down == EnumFacing.DOWN ? 0 : 13 );
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float z1 = ( north == EnumFacing.NORTH ? 0 : 13 );
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float x2 = ( west == EnumFacing.WEST ? 3 : 16 );
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float y2 = ( down == EnumFacing.DOWN ? 3 : 16 );
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float z2 = ( north == EnumFacing.NORTH ? 3 : 16 );
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builder.addCube( x1, y1, z1, x2, y2, z2 );
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}
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