Added missing file headers

This commit is contained in:
yueh
2016-09-17 16:00:37 +02:00
parent 067da3fec0
commit 93145750c0
112 changed files with 2123 additions and 232 deletions
@@ -1,3 +1,21 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.crafting;
@@ -176,7 +194,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
// crafting cube blocks, we'd have to check for a, side, and the perpendicular direction. But in this
// block, we've already checked for side (due to face culling) and a (see above).
EnumFacing perpendicular = a.rotateAround( side.getAxis() );
for ( EnumFacing cornerCandidate: EnumSet.of(perpendicular, perpendicular.getOpposite()))
for( EnumFacing cornerCandidate : EnumSet.of( perpendicular, perpendicular.getOpposite() ) )
{
if( !connections.contains( cornerCandidate ) )
{
@@ -226,12 +244,12 @@ abstract class CraftingCubeBakedModel implements IBakedModel
return;
}
float x1 = (west == EnumFacing.WEST ? 0 : 13);
float y1 = (down == EnumFacing.DOWN ? 0 : 13);
float z1 = (north == EnumFacing.NORTH ? 0 : 13);
float x2 = (west == EnumFacing.WEST ? 3 : 16);
float y2 = (down == EnumFacing.DOWN ? 3 : 16);
float z2 = (north == EnumFacing.NORTH ? 3 : 16);
float x1 = ( west == EnumFacing.WEST ? 0 : 13 );
float y1 = ( down == EnumFacing.DOWN ? 0 : 13 );
float z1 = ( north == EnumFacing.NORTH ? 0 : 13 );
float x2 = ( west == EnumFacing.WEST ? 3 : 16 );
float y2 = ( down == EnumFacing.DOWN ? 3 : 16 );
float z2 = ( north == EnumFacing.NORTH ? 3 : 16 );
builder.addCube( x1, y1, z1, x2, y2, z2 );
}