Added missing file headers

This commit is contained in:
yueh
2016-09-17 16:00:37 +02:00
parent 067da3fec0
commit 93145750c0
112 changed files with 2123 additions and 232 deletions
@@ -1,3 +1,21 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.crafting;
@@ -13,8 +31,10 @@ import appeng.client.render.cablebus.CubeBuilder;
/**
* The baked model for the crafting monitor. Please note that this model doesn't handle the item being displayed. That is handled by a TESR.
* Instead, this model adds 3 layered light textures using the [dark|medium|bright] color variants of the attached bus color. The textures
* The baked model for the crafting monitor. Please note that this model doesn't handle the item being displayed. That
* is handled by a TESR.
* Instead, this model adds 3 layered light textures using the [dark|medium|bright] color variants of the attached bus
* color. The textures
* are full-bright if the cube is powered.
*/
class MonitorBakedModel extends CraftingCubeBakedModel
@@ -30,15 +50,7 @@ class MonitorBakedModel extends CraftingCubeBakedModel
private final TextureAtlasSprite lightBrightTexture;
MonitorBakedModel( VertexFormat format,
TextureAtlasSprite ringCorner,
TextureAtlasSprite ringHor,
TextureAtlasSprite ringVer,
TextureAtlasSprite chassisTexture,
TextureAtlasSprite baseTexture,
TextureAtlasSprite lightDarkTexture,
TextureAtlasSprite lightMediumTexture,
TextureAtlasSprite lightBrightTexture )
MonitorBakedModel( VertexFormat format, TextureAtlasSprite ringCorner, TextureAtlasSprite ringHor, TextureAtlasSprite ringVer, TextureAtlasSprite chassisTexture, TextureAtlasSprite baseTexture, TextureAtlasSprite lightDarkTexture, TextureAtlasSprite lightMediumTexture, TextureAtlasSprite lightBrightTexture )
{
super( format, ringCorner, ringHor, ringVer );
this.chassisTexture = chassisTexture;