Added missing file headers
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@@ -1,3 +1,21 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.crafting;
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@@ -13,8 +31,10 @@ import appeng.client.render.cablebus.CubeBuilder;
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/**
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* The baked model for the crafting monitor. Please note that this model doesn't handle the item being displayed. That is handled by a TESR.
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* Instead, this model adds 3 layered light textures using the [dark|medium|bright] color variants of the attached bus color. The textures
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* The baked model for the crafting monitor. Please note that this model doesn't handle the item being displayed. That
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* is handled by a TESR.
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* Instead, this model adds 3 layered light textures using the [dark|medium|bright] color variants of the attached bus
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* color. The textures
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* are full-bright if the cube is powered.
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*/
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class MonitorBakedModel extends CraftingCubeBakedModel
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@@ -30,15 +50,7 @@ class MonitorBakedModel extends CraftingCubeBakedModel
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private final TextureAtlasSprite lightBrightTexture;
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MonitorBakedModel( VertexFormat format,
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TextureAtlasSprite ringCorner,
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TextureAtlasSprite ringHor,
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TextureAtlasSprite ringVer,
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TextureAtlasSprite chassisTexture,
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TextureAtlasSprite baseTexture,
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TextureAtlasSprite lightDarkTexture,
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TextureAtlasSprite lightMediumTexture,
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TextureAtlasSprite lightBrightTexture )
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MonitorBakedModel( VertexFormat format, TextureAtlasSprite ringCorner, TextureAtlasSprite ringHor, TextureAtlasSprite ringVer, TextureAtlasSprite chassisTexture, TextureAtlasSprite baseTexture, TextureAtlasSprite lightDarkTexture, TextureAtlasSprite lightMediumTexture, TextureAtlasSprite lightBrightTexture )
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{
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super( format, ringCorner, ringHor, ringVer );
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this.chassisTexture = chassisTexture;
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