Added missing file headers
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@@ -15,6 +15,7 @@
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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@@ -27,13 +28,15 @@ import com.google.common.collect.Lists;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.Vec3d;
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// TODO: Investigate use of CubeBuilder instead
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final class RenderHelper
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{
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private static EnumMap<EnumFacing, List<Vec3d>> cornersForFacing = generateCornersForFacings();
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private RenderHelper() {
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private RenderHelper()
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{
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}
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@@ -56,32 +59,18 @@ final class RenderHelper
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{
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default:
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case X:
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corners = Lists.newArrayList(
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new Vec3d( offset, 1, 1 ),
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new Vec3d( offset, 0, 1 ),
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new Vec3d( offset, 0, 0 ),
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new Vec3d( offset, 1, 0 )
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);
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corners = Lists.newArrayList( new Vec3d( offset, 1, 1 ), new Vec3d( offset, 0, 1 ), new Vec3d( offset, 0, 0 ), new Vec3d( offset, 1, 0 ) );
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break;
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case Y:
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corners = Lists.newArrayList(
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new Vec3d( 1, offset, 1 ),
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new Vec3d( 1, offset, 0 ),
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new Vec3d( 0, offset, 0 ),
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new Vec3d( 0, offset, 1 )
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);
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corners = Lists.newArrayList( new Vec3d( 1, offset, 1 ), new Vec3d( 1, offset, 0 ), new Vec3d( 0, offset, 0 ), new Vec3d( 0, offset, 1 ) );
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break;
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case Z:
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corners = Lists.newArrayList(
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new Vec3d( 0, 1, offset ),
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new Vec3d( 0, 0, offset ),
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new Vec3d( 1, 0, offset ),
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new Vec3d( 1, 1, offset )
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);
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corners = Lists.newArrayList( new Vec3d( 0, 1, offset ), new Vec3d( 0, 0, offset ), new Vec3d( 1, 0, offset ), new Vec3d( 1, 1, offset ) );
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break;
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}
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if (facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE) {
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if( facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE )
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{
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corners = Lists.reverse( corners );
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}
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