Added missing file headers

This commit is contained in:
yueh
2016-09-17 16:00:37 +02:00
parent 067da3fec0
commit 93145750c0
112 changed files with 2123 additions and 232 deletions
@@ -15,6 +15,7 @@
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.model;
@@ -27,13 +28,15 @@ import com.google.common.collect.Lists;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3d;
// TODO: Investigate use of CubeBuilder instead
final class RenderHelper
{
private static EnumMap<EnumFacing, List<Vec3d>> cornersForFacing = generateCornersForFacings();
private RenderHelper() {
private RenderHelper()
{
}
@@ -56,32 +59,18 @@ final class RenderHelper
{
default:
case X:
corners = Lists.newArrayList(
new Vec3d( offset, 1, 1 ),
new Vec3d( offset, 0, 1 ),
new Vec3d( offset, 0, 0 ),
new Vec3d( offset, 1, 0 )
);
corners = Lists.newArrayList( new Vec3d( offset, 1, 1 ), new Vec3d( offset, 0, 1 ), new Vec3d( offset, 0, 0 ), new Vec3d( offset, 1, 0 ) );
break;
case Y:
corners = Lists.newArrayList(
new Vec3d( 1, offset, 1 ),
new Vec3d( 1, offset, 0 ),
new Vec3d( 0, offset, 0 ),
new Vec3d( 0, offset, 1 )
);
corners = Lists.newArrayList( new Vec3d( 1, offset, 1 ), new Vec3d( 1, offset, 0 ), new Vec3d( 0, offset, 0 ), new Vec3d( 0, offset, 1 ) );
break;
case Z:
corners = Lists.newArrayList(
new Vec3d( 0, 1, offset ),
new Vec3d( 0, 0, offset ),
new Vec3d( 1, 0, offset ),
new Vec3d( 1, 1, offset )
);
corners = Lists.newArrayList( new Vec3d( 0, 1, offset ), new Vec3d( 0, 0, offset ), new Vec3d( 1, 0, offset ), new Vec3d( 1, 1, offset ) );
break;
}
if (facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE) {
if( facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE )
{
corners = Lists.reverse( corners );
}