Simplify "unlit" quad loading and move to Mixins (#4569)
* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness. * More documentation and slight cleanups.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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import java.lang.reflect.Type;
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import java.util.Collection;
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import java.util.Set;
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import java.util.function.Function;
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import javax.annotation.Nullable;
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import com.google.gson.Gson;
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import com.google.gson.GsonBuilder;
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import com.google.gson.JsonDeserializationContext;
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import com.google.gson.JsonElement;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonParseException;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.BlockFaceUV;
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import net.minecraft.client.renderer.model.BlockModel;
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import net.minecraft.client.renderer.model.BlockPart;
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import net.minecraft.client.renderer.model.BlockPartFace;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.IModelTransform;
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import net.minecraft.client.renderer.model.IUnbakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.model.ItemOverride;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.client.renderer.model.ItemTransformVec3f;
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import net.minecraft.client.renderer.model.ModelBakery;
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import net.minecraft.client.renderer.model.RenderMaterial;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.resources.IResourceManager;
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import net.minecraft.util.Direction;
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import net.minecraft.util.JSONUtils;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.vector.TransformationMatrix;
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import net.minecraftforge.client.model.IModelBuilder;
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import net.minecraftforge.client.model.IModelConfiguration;
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import net.minecraftforge.client.model.IModelLoader;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.client.model.geometry.IModelGeometry;
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import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
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import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
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import net.minecraftforge.common.model.TransformationHelper;
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public class UVLModelLoader implements IModelLoader<UVLModelLoader.UVLModelWrapper> {
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public static final UVLModelLoader INSTANCE = new UVLModelLoader();
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@Override
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public void onResourceManagerReload(IResourceManager resourceManager) {
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}
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@Override
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public UVLModelWrapper read(JsonDeserializationContext deserializationContext, JsonObject modelContents) {
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modelContents.remove("loader");
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BlockModel blockModel = UVLSERIALIZER.fromJson(modelContents, BlockModel.class);
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return new UVLModelWrapper(blockModel);
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}
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final Gson UVLSERIALIZER = (new GsonBuilder())
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.registerTypeAdapter(BlockModel.class, new ModelLoaderRegistry.ExpandedBlockModelDeserializer())
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.registerTypeAdapter(BlockPart.class, new BlockPart.Deserializer())
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.registerTypeAdapter(BlockPartFace.class, new BlockPartFaceOverrideSerializer())
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.registerTypeAdapter(BlockFaceUV.class, new BlockFaceUV.Deserializer())
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.registerTypeAdapter(ItemTransformVec3f.class, new ItemTransformVec3f.Deserializer())
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.registerTypeAdapter(ItemCameraTransforms.class, new ItemCameraTransforms.Deserializer())
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.registerTypeAdapter(ItemOverride.class, new ItemOverride.Deserializer())
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.registerTypeAdapter(TransformationMatrix.class, new TransformationHelper.Deserializer()).create();
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private static class BlockPartFaceOverrideSerializer extends BlockPartFace.Deserializer {
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@Override
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public BlockPartFace deserialize(JsonElement p_deserialize_1_, Type p_deserialize_2_,
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JsonDeserializationContext p_deserialize_3_) throws JsonParseException {
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BlockPartFace blockFace = super.deserialize(p_deserialize_1_, p_deserialize_2_, p_deserialize_3_);
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Pair<Float, Float> uvl = this.parseUVL(p_deserialize_1_.getAsJsonObject());
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if (uvl != null) {
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return new BlockPartFaceWithUVL(blockFace.cullFace, blockFace.tintIndex, blockFace.texture,
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blockFace.blockFaceUV, uvl.getLeft(), uvl.getRight());
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}
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return blockFace;
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}
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protected Pair<Float, Float> parseUVL(JsonObject object) {
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if (!object.has("uvlightmap")) {
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return null;
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}
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object = object.get("uvlightmap").getAsJsonObject();
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return new ImmutablePair<>(JSONUtils.getFloat(object, "sky", 0), JSONUtils.getFloat(object, "block", 0));
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}
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}
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private static class BlockPartFaceWithUVL extends BlockPartFace {
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private final float sky;
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private final float block;
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public BlockPartFaceWithUVL(@Nullable Direction cullFaceIn, int tintIndexIn, String textureIn,
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BlockFaceUV blockFaceUVIn, float sky, float block) {
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super(cullFaceIn, tintIndexIn, textureIn, blockFaceUVIn);
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this.sky = sky;
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this.block = block;
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}
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public float getSky() {
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return sky;
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}
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public float getBlock() {
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return block;
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}
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}
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public static class UVLModelWrapper implements IModelGeometry<UVLModelWrapper> {
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private final BlockModel parent;
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public UVLModelWrapper(BlockModel parent) {
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this.parent = parent;
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}
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@Override
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery,
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Function<RenderMaterial, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
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ItemOverrideList overrides, ResourceLocation modelLocation) {
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TextureAtlasSprite particle = spriteGetter.apply(owner.resolveTexture("particle"));
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IModelBuilder<?> builder = IModelBuilder.of(owner, overrides, particle);
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for (BlockPart blockpart : parent.getElements()) {
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for (Direction direction : blockpart.mapFaces.keySet()) {
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BlockPartFace blockpartface = blockpart.mapFaces.get(direction);
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TextureAtlasSprite textureatlassprite1 = spriteGetter
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.apply(owner.resolveTexture(blockpartface.texture));
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BakedQuad quad = BlockModel.makeBakedQuad(blockpart, blockpartface, textureatlassprite1, direction,
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modelTransform, modelLocation);
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if (blockpartface instanceof BlockPartFaceWithUVL) {
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BlockPartFaceWithUVL uvlFace = (BlockPartFaceWithUVL) blockpartface;
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quad = applyPreBakedLighting(quad, textureatlassprite1, uvlFace.sky, uvlFace.block);
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}
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if (blockpartface.cullFace == null) {
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builder.addGeneralQuad(quad);
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} else {
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builder.addFaceQuad(modelTransform.getRotation().rotateTransform(blockpartface.cullFace), quad);
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}
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}
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}
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return builder.build();
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}
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private BakedQuad applyPreBakedLighting(BakedQuad quad, TextureAtlasSprite sprite, float sky, float block) {
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// FIXME: just piping through the quads and manipulating uv index 2 directly
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// seems way easier than this
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BakedQuadBuilder builder = new BakedQuadBuilder(sprite);
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VertexLighterFlat trans = new VertexLighterFlat(Minecraft.getInstance().getBlockColors()) {
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@Override
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protected void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z) {
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lightmap[0] = block;
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lightmap[1] = sky;
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}
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@Override
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public void setQuadTint(int tint) {
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// Tint requires a block state which we don't have at this point
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}
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};
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MatrixStack identity = new MatrixStack();
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trans.setTransform(identity.getLast());
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trans.setParent(builder);
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quad.pipe(trans);
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builder.setQuadTint(quad.getTintIndex());
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builder.setQuadOrientation(quad.getFace());
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builder.setApplyDiffuseLighting(false);
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return builder.build();
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}
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@Override
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public Collection<RenderMaterial> getTextures(IModelConfiguration owner,
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Function<ResourceLocation, IUnbakedModel> modelGetter,
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Set<com.mojang.datafixers.util.Pair<String, String>> missingTextureErrors) {
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return parent.getTextures(modelGetter, missingTextureErrors);
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}
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}
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}
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