Simplify "unlit" quad loading and move to Mixins (#4569)
* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness. * More documentation and slight cleanups.
This commit is contained in:
@@ -76,7 +76,6 @@ import appeng.client.render.model.DriveModel;
|
||||
import appeng.client.render.model.GlassModel;
|
||||
import appeng.client.render.model.MemoryCardModel;
|
||||
import appeng.client.render.model.SkyCompassModel;
|
||||
import appeng.client.render.model.UVLModelLoader;
|
||||
import appeng.client.render.spatial.SpatialPylonModel;
|
||||
import appeng.core.features.registries.PartModels;
|
||||
import appeng.core.stats.AdvancementTriggers;
|
||||
@@ -204,7 +203,6 @@ public final class AppEng {
|
||||
PlaneModelLoader.INSTANCE);
|
||||
ModelLoaderRegistry.registerLoader(new ResourceLocation(AppEng.MOD_ID, "crafting_cube"),
|
||||
CraftingCubeModelLoader.INSTANCE);
|
||||
ModelLoaderRegistry.registerLoader(new ResourceLocation(AppEng.MOD_ID, "uvlightmap"), UVLModelLoader.INSTANCE);
|
||||
ModelLoaderRegistry.registerLoader(new ResourceLocation(AppEng.MOD_ID, "cable_bus"),
|
||||
new CableBusModelLoader((PartModels) Api.INSTANCE.registries().partModels()));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user