Add CraftTweaker support (#3231)
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* [Building](#building)
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* [Contribution](#contribution)
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* [API](#applied-energistics-2-api)
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* [CraftTweaker](#applied-energistics-2-crafttweaker)
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* [Localization](#applied-energistics-2-localization)
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* [Credits](#credits)
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@@ -154,6 +155,57 @@ Where the __ are filled in with the correct version criteria; AE2 is available f
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An example string would be `appeng:appliedenergistics2:rv2-alpha-30:dev`
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## Applied Energistics 2 CraftTweaker
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### Inscriber
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Add a recipe. When `inscribe` is true the bottom and top inputs are not consumed.
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mods.appliedenergistics2.Inscriber.addRecipe(ItemStack output, ItemStack input, boolean inscribe,
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@Optional ItemStack topInput, @Optional ItemStack bottomInput );
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Remove all recipes for this output stack.
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mods.appliedenergistics2.Inscriber.removeRecipe(ItemStack output);
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### Grindstone
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Add a recipe.
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mods.appliedenergistics2.Grinder.addRecipe( ItemStack output, ItemStack input, int turns,
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@Optional ItemStack secondary1Output, @Optional float secondary1Chance,
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@Optional ItemStack secondary2Output, @Optional float secondary2Chance);
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Remove recipes for this input.
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mods.appliedenergistics2.Grinder.removeRecipe(ItemStack input);
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### Spatial
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Whitelist a TileEntity class for Spatial IO.
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mods.appliedenergistics2.Spatial.whitelistEntity( String fullEntityClassName );
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### Attunement
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Attune a ItemStack or ModID to a specific P2P-Tunnel type. ModID's are used as fallback when no ItemStack was found.
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mods.appliedenergistics2.Attunement.attuneME( ItemStack itemStack );
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mods.appliedenergistics2.Attunement.attuneME( String modID );
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mods.appliedenergistics2.Attunement.attuneItem( ItemStack itemStack );
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mods.appliedenergistics2.Attunement.attuneItem( String modID );
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mods.appliedenergistics2.Attunement.attuneFluid( ItemStack itemStack );
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mods.appliedenergistics2.Attunement.attuneFluid( String modID );
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mods.appliedenergistics2.Attunement.attuneRedstone( ItemStack itemStack );
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mods.appliedenergistics2.Attunement.attuneRedstone( String modID );
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mods.appliedenergistics2.Attunement.attuneRF( ItemStack itemStack );
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mods.appliedenergistics2.Attunement.attuneRF( String modID );
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mods.appliedenergistics2.Attunement.attuneIC2( ItemStack itemStack );
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mods.appliedenergistics2.Attunement.attuneIC2( String modID );
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mods.appliedenergistics2.Attunement.attuneLight( ItemStack itemStack );
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mods.appliedenergistics2.Attunement.attuneLight( String modID );
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### Cannon
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Add ammo types for the matter cannon.
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mods.appliedenergistics2.Cannon.registerAmmo( ItemStack itemStack, double weight );
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## Applied Energistics 2 Localization
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### English Text
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