Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource It now uses an interface `IActionSource` instead of a concrete class and further subclasses. Instead of relying on a specific class for a certain action type, it now uses methods with Optional as return values to determine a player or machine issuing an action. Refer to the JavaDocs for the exact behaviour. * `IActionHost` no longer extends `IGridHost` It never used the additional functionality and if needed the `IGridNode` will also provide a reference to the corresponding `IGridHost`. Due to most crafting related GUIs being hardcoded to `IGridHost`, they no longer work when `IActionHost` is not extending it. Actually `IActionHost` is the better solution for it, as it prevents us from looking the grid up via the `IGridHost` and potentially finding a wrong grid. * Interfaces now only lock the currently worked slot. This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
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@@ -33,7 +33,7 @@ import net.minecraft.world.World;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridCache;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.data.IAEItemStack;
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@@ -63,7 +63,7 @@ public interface ICraftingGrid extends IGridCache
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* @return a future which will at an undetermined point in the future get you the {@link ICraftingJob} do not wait
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* on this, your be waiting forever.
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*/
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Future<ICraftingJob> beginCraftingJob( World world, IGrid grid, BaseActionSource actionSrc, IAEItemStack craftWhat, ICraftingCallback callback );
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Future<ICraftingJob> beginCraftingJob( World world, IGrid grid, IActionSource actionSrc, IAEItemStack craftWhat, ICraftingCallback callback );
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/**
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* Submit the job to the Crafting system for processing.
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@@ -82,7 +82,7 @@ public interface ICraftingGrid extends IGridCache
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* {@link ICraftingRequester} methods. if you send null, this object should be discarded after verifying the
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* return state.
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*/
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ICraftingLink submitJob( ICraftingJob job, ICraftingRequester requestingMachine, ICraftingCPU target, boolean prioritizePower, BaseActionSource src );
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ICraftingLink submitJob( ICraftingJob job, ICraftingRequester requestingMachine, ICraftingCPU target, boolean prioritizePower, IActionSource src );
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/**
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* @return list of all the crafting cpus on the grid
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