Refactored the BaseActionSource (#3063)

* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
This commit is contained in:
yueh
2017-09-12 11:39:00 +02:00
committed by GitHub
parent 771a944058
commit 970630a90d
81 changed files with 572 additions and 465 deletions
+11 -14
View File
@@ -37,10 +37,8 @@ import appeng.api.networking.crafting.ICraftingCallback;
import appeng.api.networking.crafting.ICraftingGrid;
import appeng.api.networking.crafting.ICraftingJob;
import appeng.api.networking.crafting.ICraftingPatternDetails;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.IActionHost;
import appeng.api.networking.security.MachineSource;
import appeng.api.networking.security.PlayerSource;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
@@ -66,7 +64,7 @@ public class CraftingJob implements Runnable, ICraftingJob
private boolean simulate = false;
private MECraftingInventory availableCheck;
private long bytes = 0;
private final BaseActionSource actionSrc;
private final IActionSource actionSrc;
private final ICraftingCallback callback;
private boolean running = false;
private boolean done = false;
@@ -78,7 +76,7 @@ public class CraftingJob implements Runnable, ICraftingJob
return w;
}
public CraftingJob( final World w, final IGrid grid, final BaseActionSource actionSrc, final IAEItemStack what, final ICraftingCallback callback )
public CraftingJob( final World w, final IGrid grid, final IActionSource actionSrc, final IAEItemStack what, final ICraftingCallback callback )
{
this.world = this.wrapWorld( w );
this.output = what.copy();
@@ -375,22 +373,21 @@ public class CraftingJob implements Runnable, ICraftingJob
final long elapsedTime = timer.elapsed( TimeUnit.MILLISECONDS );
final String actionSource;
if( this.actionSrc instanceof MachineSource )
if( this.actionSrc.player().isPresent() )
{
final IActionHost machineSource = ( (MachineSource) this.actionSrc ).via;
final EntityPlayer player = this.actionSrc.player().get();
actionSource = player.toString();
}
else if( this.actionSrc.machine().isPresent() )
{
final IActionHost machineSource = this.actionSrc.machine().get();
final IGridNode actionableNode = machineSource.getActionableNode();
final IGridHost machine = actionableNode.getMachine();
final DimensionalCoord location = actionableNode.getGridBlock().getLocation();
actionSource = String.format( LOG_MACHINE_SOURCE_DETAILS, machine, location );
}
else if( this.actionSrc instanceof PlayerSource )
{
final PlayerSource source = (PlayerSource) this.actionSrc;
final EntityPlayer player = source.player;
actionSource = player.toString();
}
else
{
actionSource = "[unknown source]";