Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource It now uses an interface `IActionSource` instead of a concrete class and further subclasses. Instead of relying on a specific class for a certain action type, it now uses methods with Optional as return values to determine a player or machine issuing an action. Refer to the JavaDocs for the exact behaviour. * `IActionHost` no longer extends `IGridHost` It never used the additional functionality and if needed the `IGridNode` will also provide a reference to the corresponding `IGridHost`. Due to most crafting related GUIs being hardcoded to `IGridHost`, they no longer work when `IActionHost` is not extending it. Actually `IActionHost` is the better solution for it, as it prevents us from looking the grid up via the `IGridHost` and potentially finding a wrong grid. * Interfaces now only lock the currently worked slot. This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
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@@ -33,7 +33,7 @@ import appeng.api.AEApi;
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import appeng.api.config.Actionable;
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import appeng.api.networking.crafting.ICraftingGrid;
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import appeng.api.networking.crafting.ICraftingPatternDetails;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.container.ContainerNull;
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@@ -184,7 +184,7 @@ public class CraftingTreeProcess
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return ( remaining / stackSize ) + ( remaining % stackSize != 0 ? 1 : 0 );
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}
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void request( final MECraftingInventory inv, final long i, final BaseActionSource src ) throws CraftBranchFailure, InterruptedException
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void request( final MECraftingInventory inv, final long i, final IActionSource src ) throws CraftBranchFailure, InterruptedException
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{
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this.job.handlePausing();
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@@ -297,7 +297,7 @@ public class CraftingTreeProcess
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}
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}
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void setJob( final MECraftingInventory storage, final CraftingCPUCluster craftingCPUCluster, final BaseActionSource src ) throws CraftBranchFailure
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void setJob( final MECraftingInventory storage, final CraftingCPUCluster craftingCPUCluster, final IActionSource src ) throws CraftBranchFailure
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{
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craftingCPUCluster.addCrafting( this.details, this.crafts );
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