Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource It now uses an interface `IActionSource` instead of a concrete class and further subclasses. Instead of relying on a specific class for a certain action type, it now uses methods with Optional as return values to determine a player or machine issuing an action. Refer to the JavaDocs for the exact behaviour. * `IActionHost` no longer extends `IGridHost` It never used the additional functionality and if needed the `IGridNode` will also provide a reference to the corresponding `IGridHost`. Due to most crafting related GUIs being hardcoded to `IGridHost`, they no longer work when `IActionHost` is not extending it. Actually `IActionHost` is the better solution for it, as it prevents us from looking the grid up via the `IGridHost` and potentially finding a wrong grid. * Interfaces now only lock the currently worked slot. This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
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@@ -52,7 +52,6 @@ import appeng.api.config.Actionable;
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import appeng.api.config.FuzzyMode;
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import appeng.api.config.Upgrades;
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import appeng.api.implementations.items.IStorageCell;
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import appeng.api.networking.security.PlayerSource;
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import appeng.api.storage.ICellInventory;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.IMEInventory;
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@@ -76,6 +75,7 @@ import appeng.items.contents.CellConfig;
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import appeng.items.contents.CellUpgrades;
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import appeng.items.misc.ItemPaintBall;
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import appeng.items.tools.powered.powersink.AEBasePoweredItem;
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import appeng.me.helpers.PlayerSource;
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import appeng.me.storage.CellInventoryHandler;
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import appeng.tile.misc.TilePaint;
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import appeng.util.LookDirection;
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