Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource It now uses an interface `IActionSource` instead of a concrete class and further subclasses. Instead of relying on a specific class for a certain action type, it now uses methods with Optional as return values to determine a player or machine issuing an action. Refer to the JavaDocs for the exact behaviour. * `IActionHost` no longer extends `IGridHost` It never used the additional functionality and if needed the `IGridNode` will also provide a reference to the corresponding `IGridHost`. Due to most crafting related GUIs being hardcoded to `IGridHost`, they no longer work when `IActionHost` is not extending it. Actually `IActionHost` is the better solution for it, as it prevents us from looking the grid up via the `IGridHost` and potentially finding a wrong grid. * Interfaces now only lock the currently worked slot. This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
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@@ -36,7 +36,7 @@ import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.implementations.parts.IPartStorageMonitor;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.storage.IStackWatcher;
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import appeng.api.networking.storage.IStackWatcherHost;
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import appeng.api.parts.IPartModel;
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@@ -287,7 +287,7 @@ public abstract class AbstractPartMonitor extends AbstractPartDisplay implements
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}
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@Override
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public void onStackChange( final IItemList o, final IAEStack fullStack, final IAEStack diffStack, final BaseActionSource src, final StorageChannel chan )
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public void onStackChange( final IItemList o, final IAEStack fullStack, final IAEStack diffStack, final IActionSource src, final StorageChannel chan )
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{
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if( this.configuredItem != null )
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{
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