Refactored the BaseActionSource (#3063)

* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
This commit is contained in:
yueh
2017-09-12 11:39:00 +02:00
committed by GitHub
parent 771a944058
commit 970630a90d
81 changed files with 572 additions and 465 deletions
@@ -37,8 +37,7 @@ import appeng.api.networking.events.MENetworkCellArrayUpdate;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.MachineSource;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.IMEInventory;
@@ -50,6 +49,7 @@ import appeng.api.util.AEPartLocation;
import appeng.api.util.DimensionalCoord;
import appeng.helpers.IPriorityHost;
import appeng.me.GridAccessException;
import appeng.me.helpers.MachineSource;
import appeng.me.storage.DriveWatcher;
import appeng.me.storage.MEInventoryHandler;
import appeng.tile.grid.AENetworkInvTile;
@@ -69,7 +69,7 @@ public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPrior
private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 10, 1 );
private final ICellHandler[] handlersBySlot = new ICellHandler[10];
private final DriveWatcher<IAEItemStack>[] invBySlot = new DriveWatcher[10];
private final BaseActionSource mySrc;
private final IActionSource mySrc;
private boolean isCached = false;
private List<MEInventoryHandler> items = new LinkedList<>();
private List<MEInventoryHandler> fluids = new LinkedList<>();