Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource It now uses an interface `IActionSource` instead of a concrete class and further subclasses. Instead of relying on a specific class for a certain action type, it now uses methods with Optional as return values to determine a player or machine issuing an action. Refer to the JavaDocs for the exact behaviour. * `IActionHost` no longer extends `IGridHost` It never used the additional functionality and if needed the `IGridNode` will also provide a reference to the corresponding `IGridHost`. Due to most crafting related GUIs being hardcoded to `IGridHost`, they no longer work when `IActionHost` is not extending it. Actually `IActionHost` is the better solution for it, as it prevents us from looking the grid up via the `IGridHost` and potentially finding a wrong grid. * Interfaces now only lock the currently worked slot. This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
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@@ -37,8 +37,7 @@ import appeng.api.networking.events.MENetworkCellArrayUpdate;
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import appeng.api.networking.events.MENetworkChannelsChanged;
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import appeng.api.networking.events.MENetworkEventSubscribe;
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import appeng.api.networking.events.MENetworkPowerStatusChange;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.MachineSource;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.storage.ICellHandler;
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import appeng.api.storage.IMEInventory;
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@@ -50,6 +49,7 @@ import appeng.api.util.AEPartLocation;
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import appeng.api.util.DimensionalCoord;
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import appeng.helpers.IPriorityHost;
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import appeng.me.GridAccessException;
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import appeng.me.helpers.MachineSource;
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import appeng.me.storage.DriveWatcher;
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import appeng.me.storage.MEInventoryHandler;
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import appeng.tile.grid.AENetworkInvTile;
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@@ -69,7 +69,7 @@ public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPrior
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private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 10, 1 );
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private final ICellHandler[] handlersBySlot = new ICellHandler[10];
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private final DriveWatcher<IAEItemStack>[] invBySlot = new DriveWatcher[10];
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private final BaseActionSource mySrc;
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private final IActionSource mySrc;
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private boolean isCached = false;
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private List<MEInventoryHandler> items = new LinkedList<>();
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private List<MEInventoryHandler> fluids = new LinkedList<>();
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