Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource It now uses an interface `IActionSource` instead of a concrete class and further subclasses. Instead of relying on a specific class for a certain action type, it now uses methods with Optional as return values to determine a player or machine issuing an action. Refer to the JavaDocs for the exact behaviour. * `IActionHost` no longer extends `IGridHost` It never used the additional functionality and if needed the `IGridNode` will also provide a reference to the corresponding `IGridHost`. Due to most crafting related GUIs being hardcoded to `IGridHost`, they no longer work when `IActionHost` is not extending it. Actually `IActionHost` is the better solution for it, as it prevents us from looking the grid up via the `IGridHost` and potentially finding a wrong grid. * Interfaces now only lock the currently worked slot. This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
This commit is contained in:
@@ -71,11 +71,9 @@ import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.Loader;
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import net.minecraftforge.fml.common.ModContainer;
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import net.minecraftforge.fml.common.registry.ForgeRegistries;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.oredict.OreDictionary;
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import net.minecraftforge.registries.IForgeRegistry;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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@@ -94,11 +92,9 @@ import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.energy.IEnergyGrid;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.IActionHost;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.security.ISecurityGrid;
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import appeng.api.networking.security.MachineSource;
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import appeng.api.networking.security.PlayerSource;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEMonitor;
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@@ -1162,7 +1158,7 @@ public class Platform
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return 0;
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}
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public static <StackType extends IAEStack> StackType poweredExtraction( final IEnergySource energy, final IMEInventory<StackType> cell, final StackType request, final BaseActionSource src )
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public static <StackType extends IAEStack> StackType poweredExtraction( final IEnergySource energy, final IMEInventory<StackType> cell, final StackType request, final IActionSource src )
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{
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final StackType possible = cell.extractItems( (StackType) request.copy(), Actionable.SIMULATE, src );
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@@ -1183,9 +1179,9 @@ public class Platform
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possible.setStackSize( itemToExtract );
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final StackType ret = cell.extractItems( possible, Actionable.MODULATE, src );
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if( ret != null && src.isPlayer() )
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if( ret != null )
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{
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Stats.ItemsExtracted.addToPlayer( ( (PlayerSource) src ).player, (int) ret.getStackSize() );
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src.player().ifPresent( player -> Stats.ItemsExtracted.addToPlayer( player, (int) ret.getStackSize() ) );
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}
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return ret;
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@@ -1194,7 +1190,7 @@ public class Platform
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return null;
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}
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public static <StackType extends IAEStack> StackType poweredInsert( final IEnergySource energy, final IMEInventory<StackType> cell, final StackType input, final BaseActionSource src )
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public static <StackType extends IAEStack> StackType poweredInsert( final IEnergySource energy, final IMEInventory<StackType> cell, final StackType input, final IActionSource src )
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{
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final StackType possible = cell.injectItems( (StackType) input.copy(), Actionable.SIMULATE, src );
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@@ -1220,22 +1216,22 @@ public class Platform
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input.setStackSize( itemToAdd );
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split.add( cell.injectItems( input, Actionable.MODULATE, src ) );
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if( src.isPlayer() )
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src.player().ifPresent( player ->
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{
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final long diff = original - split.getStackSize();
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Stats.ItemsInserted.addToPlayer( ( (PlayerSource) src ).player, (int) diff );
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}
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Stats.ItemsInserted.addToPlayer( player, (int) diff );
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} );
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return split;
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}
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final StackType ret = cell.injectItems( input, Actionable.MODULATE, src );
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if( src.isPlayer() )
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src.player().ifPresent( player ->
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{
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final long diff = ret == null ? input.getStackSize() : input.getStackSize() - ret.getStackSize();
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Stats.ItemsInserted.addToPlayer( ( (PlayerSource) src ).player, (int) diff );
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}
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Stats.ItemsInserted.addToPlayer( player, (int) diff );
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} );
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return ret;
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}
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@@ -1243,7 +1239,7 @@ public class Platform
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return input;
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}
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public static void postChanges( final IStorageGrid gs, final ItemStack removed, final ItemStack added, final BaseActionSource src )
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public static void postChanges( final IStorageGrid gs, final ItemStack removed, final ItemStack added, final IActionSource src )
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{
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final IItemList<IAEItemStack> itemChanges = AEApi.instance().storage().createItemList();
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final IItemList<IAEFluidStack> fluidChanges = AEApi.instance().storage().createFluidList();
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@@ -1291,7 +1287,7 @@ public class Platform
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gs.postAlterationOfStoredItems( StorageChannel.ITEMS, itemChanges, src );
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}
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public static <T extends IAEStack<T>> void postListChanges( final IItemList<T> before, final IItemList<T> after, final IMEMonitorHandlerReceiver<T> meMonitorPassthrough, final BaseActionSource source )
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public static <T extends IAEStack<T>> void postListChanges( final IItemList<T> before, final IItemList<T> after, final IMEMonitorHandlerReceiver<T> meMonitorPassthrough, final IActionSource source )
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{
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final LinkedList<T> changes = new LinkedList<>();
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@@ -1431,17 +1427,17 @@ public class Platform
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player.rotationYaw = player.prevCameraYaw = player.cameraYaw = yaw;
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}
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public static boolean canAccess( final AENetworkProxy gridProxy, final BaseActionSource src )
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public static boolean canAccess( final AENetworkProxy gridProxy, final IActionSource src )
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{
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try
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{
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if( src.isPlayer() )
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if( src.player().isPresent() )
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{
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return gridProxy.getSecurity().hasPermission( ( (PlayerSource) src ).player, SecurityPermissions.BUILD );
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return gridProxy.getSecurity().hasPermission( src.player().get(), SecurityPermissions.BUILD );
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}
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else if( src.isMachine() )
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else if( src.machine().isPresent() )
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{
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final IActionHost te = ( (MachineSource) src ).via;
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final IActionHost te = src.machine().get();
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final IGridNode n = te.getActionableNode();
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if( n == null )
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{
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@@ -1462,7 +1458,7 @@ public class Platform
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}
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}
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public static ItemStack extractItemsByRecipe( final IEnergySource energySrc, final BaseActionSource mySrc, final IMEMonitor<IAEItemStack> src, final World w, final IRecipe r, final ItemStack output, final InventoryCrafting ci, final ItemStack providedTemplate, final int slot, final IItemList<IAEItemStack> items, final Actionable realForFake, final IPartitionList<IAEItemStack> filter )
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public static ItemStack extractItemsByRecipe( final IEnergySource energySrc, final IActionSource mySrc, final IMEMonitor<IAEItemStack> src, final World w, final IRecipe r, final ItemStack output, final InventoryCrafting ci, final ItemStack providedTemplate, final int slot, final IItemList<IAEItemStack> items, final Actionable realForFake, final IPartitionList<IAEItemStack> filter )
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{
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if( energySrc.extractAEPower( 1, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > 0.9 )
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{
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