Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)

- Fixed tab order
- Introduced focus state for corner buttons
- Allowed the player to enter any text, but add validation that only persist it if it is a valid number
- Enter will now confirm these dialogs and return to the previous dialog
- The text field is automatically focused and its contents are selected
This commit is contained in:
shartte
2020-09-19 16:27:29 +02:00
committed by GitHub
parent f368f9dac2
commit 971a9d22e8
45 changed files with 574 additions and 527 deletions
@@ -35,8 +35,6 @@ import appeng.client.gui.widgets.ServerSettingToggleButton;
import appeng.client.gui.widgets.SettingToggleButton;
import appeng.container.implementations.LevelEmitterContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer> {
@@ -52,15 +50,18 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
public void init() {
super.init();
this.level = new NumberEntryWidget(this, 20, 17, 138, 62, NumberEntryType.LEVEL_ITEM_COUNT,
this::onLevelChange);
this.level = new NumberEntryWidget(this, 20, 17, 138, 62, NumberEntryType.LEVEL_ITEM_COUNT);
this.level.setTextFieldBounds(25, 44, 75);
this.level.addButtons(children::add, this::addButton);
container.setTextField(this.level);
this.level.setValue(container.getReportingValue());
this.level.setOnChange(this::saveReportingValue);
this.level.setOnConfirm(this::closeScreen);
this.changeFocus(true);
}
private void onLevelChange(long level) {
NetworkHandler.instance().sendToServer(new ConfigValuePacket("LevelEmitter.Value", String.valueOf(level)));
private void saveReportingValue() {
this.level.getLongValue().ifPresent(container::setReportingValue);
}
@Override