Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)
- Fixed tab order - Introduced focus state for corner buttons - Allowed the player to enter any text, but add validation that only persist it if it is a valid number - Enter will now confirm these dialogs and return to the previous dialog - The text field is automatically focused and its contents are selected
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@@ -33,7 +33,7 @@ public class TabButton extends Button implements ITooltip {
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public static final ResourceLocation TEXTURE_STATES = new ResourceLocation("appliedenergistics2",
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"textures/guis/states.png");
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private final ItemRenderer itemRenderer;
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private int hideEdge = 0;
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private boolean hideEdge;
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private int myIcon = -1;
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private ItemStack myItem;
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@@ -71,14 +71,17 @@ public class TabButton extends Button implements ITooltip {
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RenderSystem.enableAlphaTest();
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int uv_x = (this.hideEdge > 0 ? 11 : 13);
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// Selects the button border from the sprite-sheet, where each type occupies a
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// 2x2 slot
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int uv_x = 8 + (this.hideEdge ? 0 : 2);
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int uv_y = 12 + (this.isFocused() ? 2 : 0);
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final int offsetX = this.hideEdge > 0 ? 1 : 0;
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final int offsetX = this.hideEdge ? 1 : 0;
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blit(matrixStack, this.x, this.y, uv_x * 16, 0, 25, 22);
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blit(matrixStack, this.x, this.y, uv_x * 16, uv_y * 16, 25, 22);
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if (this.myIcon >= 0) {
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final int uv_y = this.myIcon / 16;
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uv_y = this.myIcon / 16;
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uv_x = this.myIcon - uv_y * 16;
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blit(matrixStack, offsetX + this.x + 3, this.y + 3, uv_x * 16, uv_y * 16, 16, 16);
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@@ -128,11 +131,11 @@ public class TabButton extends Button implements ITooltip {
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return this.visible;
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}
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public int getHideEdge() {
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public boolean getHideEdge() {
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return this.hideEdge;
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}
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public void setHideEdge(final int hideEdge) {
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public void setHideEdge(final boolean hideEdge) {
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this.hideEdge = hideEdge;
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}
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}
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