Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)

- Fixed tab order
- Introduced focus state for corner buttons
- Allowed the player to enter any text, but add validation that only persist it if it is a valid number
- Enter will now confirm these dialogs and return to the previous dialog
- The text field is automatically focused and its contents are selected
This commit is contained in:
shartte
2020-09-19 16:27:29 +02:00
committed by GitHub
parent f368f9dac2
commit 971a9d22e8
45 changed files with 574 additions and 527 deletions
@@ -49,7 +49,6 @@ import appeng.container.slot.RestrictedInputSlot;
import appeng.core.Api;
import appeng.tile.misc.CellWorkbenchTileEntity;
import appeng.util.EnumCycler;
import appeng.util.Platform;
import appeng.util.helpers.ItemHandlerUtil;
import appeng.util.inv.WrapperSupplierItemHandler;
import appeng.util.iterators.NullIterator;
@@ -143,7 +142,7 @@ public class CellWorkbenchContainer extends UpgradeableContainer {
@Override
public void detectAndSendChanges() {
final ItemStack is = this.workBench.getInventoryByName("cell").getStackInSlot(0);
if (Platform.isServer()) {
if (isServer()) {
for (final IContainerListener listener : this.listeners) {
if (this.prevStack != is) {
// if the bars changed an item was probably made, so just send shit!