Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)
- Fixed tab order - Introduced focus state for corner buttons - Allowed the player to enter any text, but add validation that only persist it if it is a valid number - Enter will now confirm these dialogs and return to the previous dialog - The text field is automatically focused and its contents are selected
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@@ -291,9 +291,9 @@ public class PatternTermContainer extends MEMonitorableContainer
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@Override
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public boolean isSlotEnabled(final int idx) {
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if (idx == 1) {
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return Platform.isServer() ? !this.getPatternTerminal().isCraftingRecipe() : !this.isCraftingMode();
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return isServer() ? !this.getPatternTerminal().isCraftingRecipe() : !this.isCraftingMode();
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} else if (idx == 2) {
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return Platform.isServer() ? this.getPatternTerminal().isCraftingRecipe() : this.isCraftingMode();
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return isServer() ? this.getPatternTerminal().isCraftingRecipe() : this.isCraftingMode();
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} else {
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return false;
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}
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@@ -395,7 +395,7 @@ public class PatternTermContainer extends MEMonitorableContainer
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@Override
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public void detectAndSendChanges() {
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super.detectAndSendChanges();
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if (Platform.isServer()) {
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if (isServer()) {
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if (this.isCraftingMode() != this.getPatternTerminal().isCraftingRecipe()) {
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this.setCraftingMode(this.getPatternTerminal().isCraftingRecipe());
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this.updateOrderOfOutputSlots();
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@@ -417,7 +417,7 @@ public class PatternTermContainer extends MEMonitorableContainer
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@Override
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public void onSlotChange(final Slot s) {
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if (s == this.patternSlotOUT && Platform.isServer()) {
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if (s == this.patternSlotOUT && isServer()) {
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for (final IContainerListener listener : this.listeners) {
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for (final Slot slot : this.inventorySlots) {
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if (slot instanceof OptionalFakeSlot || slot instanceof FakeCraftingMatrixSlot) {
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@@ -431,7 +431,7 @@ public class PatternTermContainer extends MEMonitorableContainer
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this.detectAndSendChanges();
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}
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if (s == this.craftSlot && Platform.isClient()) {
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if (s == this.craftSlot && isClient()) {
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this.getAndUpdateOutput();
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}
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}
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