Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)

- Fixed tab order
- Introduced focus state for corner buttons
- Allowed the player to enter any text, but add validation that only persist it if it is a valid number
- Enter will now confirm these dialogs and return to the previous dialog
- The text field is automatically focused and its contents are selected
This commit is contained in:
shartte
2020-09-19 16:27:29 +02:00
committed by GitHub
parent f368f9dac2
commit 971a9d22e8
45 changed files with 574 additions and 527 deletions
@@ -23,17 +23,14 @@ import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.network.PacketBuffer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.config.SecurityPermissions;
import appeng.api.parts.IPart;
import appeng.client.gui.implementations.NumberEntryWidget;
import appeng.container.AEBaseContainer;
import appeng.container.ContainerLocator;
import appeng.container.guisync.GuiSync;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
import appeng.helpers.IPriorityHost;
import appeng.util.Platform;
public class PriorityContainer extends AEBaseContainer {
@@ -43,60 +40,53 @@ public class PriorityContainer extends AEBaseContainer {
PriorityContainer::new, IPriorityHost.class, SecurityPermissions.BUILD);
public static PriorityContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
return helper.fromNetwork(windowId, inv, buf);
return helper.fromNetwork(windowId, inv, buf, (host, container, buffer) -> {
container.priorityValue = buffer.readVarInt();
});
}
public static boolean open(PlayerEntity player, ContainerLocator locator) {
return helper.open(player, locator);
return helper.open(player, locator, (host, buffer) -> buffer.writeVarInt(host.getPriority()));
}
private final IPriorityHost priHost;
@OnlyIn(Dist.CLIENT)
private NumberEntryWidget textField;
@GuiSync(2)
public long PriorityValue = -1;
private int priorityValue;
public PriorityContainer(int id, final PlayerInventory ip, final IPriorityHost te) {
super(TYPE, id, ip, (TileEntity) (te instanceof TileEntity ? te : null),
(IPart) (te instanceof IPart ? te : null));
this.priHost = te;
this.priorityValue = te.getPriority();
}
@OnlyIn(Dist.CLIENT)
public void setTextField(final NumberEntryWidget level) {
this.textField = level;
this.textField.setValue(this.PriorityValue, true);
}
public void setPriority(final int newValue, final PlayerEntity player) {
this.priHost.setPriority(newValue);
this.PriorityValue = newValue;
public void setPriority(final int newValue) {
if (newValue != priorityValue) {
if (isClient()) {
// If for whatever reason the client enters the value first, do not update based
// on incoming server data
this.priorityValue = newValue;
NetworkHandler.instance()
.sendToServer(new ConfigValuePacket("PriorityHost.Priority", String.valueOf(newValue)));
} else {
this.priHost.setPriority(newValue);
this.priorityValue = newValue;
}
}
}
@Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
this.verifyPermissions(SecurityPermissions.BUILD, false);
if (Platform.isServer()) {
this.PriorityValue = this.priHost.getPriority();
}
}
@Override
public void onUpdate(final String field, final Object oldValue, final Object newValue) {
if (field.equals("PriorityValue")) {
if (this.textField != null) {
this.textField.setValue(this.PriorityValue, true);
}
}
super.onUpdate(field, oldValue, newValue);
public int getPriorityValue() {
return priorityValue;
}
public IPriorityHost getPriorityHost() {
return this.priHost;
}
}