Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)

- Fixed tab order
- Introduced focus state for corner buttons
- Allowed the player to enter any text, but add validation that only persist it if it is a valid number
- Enter will now confirm these dialogs and return to the previous dialog
- The text field is automatically focused and its contents are selected
This commit is contained in:
shartte
2020-09-19 16:27:29 +02:00
committed by GitHub
parent f368f9dac2
commit 971a9d22e8
45 changed files with 574 additions and 527 deletions
@@ -29,7 +29,6 @@ import appeng.container.guisync.GuiSync;
import appeng.container.interfaces.IProgressProvider;
import appeng.container.slot.RestrictedInputSlot;
import appeng.tile.misc.VibrationChamberTileEntity;
import appeng.util.Platform;
public class VibrationChamberContainer extends AEBaseContainer implements IProgressProvider {
@@ -65,7 +64,7 @@ public class VibrationChamberContainer extends AEBaseContainer implements IProgr
@Override
public void detectAndSendChanges() {
if (Platform.isServer()) {
if (isServer()) {
this.remainingBurnTime = this.vibrationChamber.getMaxBurnTime() <= 0 ? 0
: (int) (100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime());
this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed();