Added item models for all crafting multiblock parts. (And their block counterpart textures).

This commit is contained in:
Sebastian Hartte
2016-08-27 13:38:11 +02:00
parent 154f9d9ebb
commit 974b910acc
29 changed files with 60 additions and 3 deletions
@@ -311,21 +311,31 @@ public final class ApiBlocks implements IBlocks
.build();
FeatureFactory crafting = registry.features( AEFeature.CraftingCPU );
this.craftingUnit = crafting.block( "crafting_unit", () -> new BlockCraftingUnit( CraftingUnitType.UNIT ) ).build();
this.craftingAccelerator = crafting.block( "crafting_accelerator", () -> new BlockCraftingUnit( CraftingUnitType.ACCELERATOR ) ).build();
this.craftingUnit = crafting.block( "crafting_unit", () -> new BlockCraftingUnit( CraftingUnitType.UNIT ) )
.useCustomItemModel()
.build();
this.craftingAccelerator = crafting.block( "crafting_accelerator", () -> new BlockCraftingUnit( CraftingUnitType.ACCELERATOR ) )
.useCustomItemModel()
.build();
this.craftingStorage1k = crafting.block( "crafting_storage_1k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_1K ) )
.item( ItemCraftingStorage::new )
.useCustomItemModel()
.build();
this.craftingStorage4k = crafting.block( "crafting_storage_4k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_4K ) )
.item( ItemCraftingStorage::new )
.useCustomItemModel()
.build();
this.craftingStorage16k = crafting.block( "crafting_storage_16k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_16K ) )
.item( ItemCraftingStorage::new )
.useCustomItemModel()
.build();
this.craftingStorage64k = crafting.block( "crafting_storage_64k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_64K ) )
.item( ItemCraftingStorage::new )
.useCustomItemModel()
.build();
this.craftingMonitor = crafting.block( "crafting_monitor", BlockCraftingMonitor::new )
.useCustomItemModel()
.build();
this.craftingMonitor = crafting.block( "crafting_monitor", BlockCraftingMonitor::new ).build();
this.molecularAssembler = registry.block( "molecular_assembler", BlockMolecularAssembler::new ).features( AEFeature.MolecularAssembler ).build();
this.lightDetector = registry.block( "light_detector", BlockLightDetector::new ).features( AEFeature.LightDetector ).build();