Added item models for all crafting multiblock parts. (And their block counterpart textures).
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@@ -311,21 +311,31 @@ public final class ApiBlocks implements IBlocks
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.build();
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FeatureFactory crafting = registry.features( AEFeature.CraftingCPU );
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this.craftingUnit = crafting.block( "crafting_unit", () -> new BlockCraftingUnit( CraftingUnitType.UNIT ) ).build();
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this.craftingAccelerator = crafting.block( "crafting_accelerator", () -> new BlockCraftingUnit( CraftingUnitType.ACCELERATOR ) ).build();
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this.craftingUnit = crafting.block( "crafting_unit", () -> new BlockCraftingUnit( CraftingUnitType.UNIT ) )
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.useCustomItemModel()
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.build();
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this.craftingAccelerator = crafting.block( "crafting_accelerator", () -> new BlockCraftingUnit( CraftingUnitType.ACCELERATOR ) )
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.useCustomItemModel()
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.build();
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this.craftingStorage1k = crafting.block( "crafting_storage_1k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_1K ) )
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.item( ItemCraftingStorage::new )
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.useCustomItemModel()
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.build();
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this.craftingStorage4k = crafting.block( "crafting_storage_4k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_4K ) )
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.item( ItemCraftingStorage::new )
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.useCustomItemModel()
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.build();
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this.craftingStorage16k = crafting.block( "crafting_storage_16k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_16K ) )
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.item( ItemCraftingStorage::new )
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.useCustomItemModel()
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.build();
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this.craftingStorage64k = crafting.block( "crafting_storage_64k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_64K ) )
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.item( ItemCraftingStorage::new )
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.useCustomItemModel()
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.build();
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this.craftingMonitor = crafting.block( "crafting_monitor", BlockCraftingMonitor::new )
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.useCustomItemModel()
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.build();
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this.craftingMonitor = crafting.block( "crafting_monitor", BlockCraftingMonitor::new ).build();
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this.molecularAssembler = registry.block( "molecular_assembler", BlockMolecularAssembler::new ).features( AEFeature.MolecularAssembler ).build();
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this.lightDetector = registry.block( "light_detector", BlockLightDetector::new ).features( AEFeature.LightDetector ).build();
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