Part models

This commit is contained in:
Sebastian Hartte
2020-06-09 00:53:40 +02:00
parent 4b11b8857b
commit 97e065ea1f
154 changed files with 578 additions and 839 deletions
@@ -51,6 +51,7 @@ import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.DyeColor;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.state.BooleanProperty;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
@@ -74,22 +75,12 @@ import java.util.List;
import java.util.Random;
public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implements IAEFacade */
{
public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implements IAEFacade */ {
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
private static Class<? extends AEBaseTile> noTesrTile;
private static Class<? extends AEBaseTile> tesrTile;
public BlockCableBus()
{
super( Properties.create(AEGlassMaterial.INSTANCE).notSolid() );
// this will actually be overwritten later through setupTile and the
// combined layers
// FIXME ...uh this.setTileEntity( TileCableBus.class, TileCableBus::new );
public BlockCableBus() {
super(Properties.create(AEGlassMaterial.INSTANCE).notSolid());
}
@Override
@@ -98,56 +89,50 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
}
@Override
public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
{
this.cb( worldIn, pos ).animateTick( worldIn, pos, rand );
public void animateTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) {
this.cb(worldIn, pos).animateTick(worldIn, pos, rand);
}
@Override
public void onNeighborChange(BlockState state, IWorldReader w, BlockPos pos, BlockPos neighbor) {
this.cb( w, pos ).onNeighborChanged( w, pos, neighbor );
this.cb(w, pos).onNeighborChanged(w, pos, neighbor);
}
@Override
public int getWeakPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
{
return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO:
public int getWeakPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) {
return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO:
// IS
// OPPOSITE!?
}
@Override
public boolean canProvidePower( final BlockState state )
{
public boolean canProvidePower(final BlockState state) {
return true;
}
@Override
public void onEntityCollision(BlockState state, World w, BlockPos pos, Entity entityIn) {
this.cb( w, pos ).onEntityCollision( entityIn );
this.cb(w, pos).onEntityCollision(entityIn);
}
@Override
public int getStrongPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
{
return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO:
public int getStrongPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) {
return this.cb(w, pos).isProvidingStrongPower(side.getOpposite()); // TODO:
// IS
// OPPOSITE!?
}
@Override
public int getLightValue( final BlockState state, final IBlockReader world, final BlockPos pos )
{
if( state.getBlock() != this )
{
return state.getBlock().getLightValue( state, world, pos );
public int getLightValue(final BlockState state, final IBlockReader world, final BlockPos pos) {
if (state.getBlock() != this) {
return state.getBlock().getLightValue(state, world, pos);
}
return this.cb( world, pos ).getLightValue();
return this.cb(world, pos).getLightValue();
}
@Override
public boolean isLadder(BlockState state, IWorldReader world, BlockPos pos, LivingEntity entity) {
return this.cb( world, pos ).isLadder( entity );
return this.cb(world, pos).isLadder(entity);
}
// FIXME: This is now derived from the collision shape, and cannot be decided programatically anymore.
@@ -162,45 +147,38 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
@Override
public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) {
// FIXME: Potentially check the fluid one too
return super.isReplaceable(state, useContext) && this.cb( useContext.getWorld(), useContext.getPos() ).isEmpty();
return super.isReplaceable(state, useContext) && this.cb(useContext.getWorld(), useContext.getPos()).isEmpty();
}
@Override
public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player, boolean willHarvest, IFluidState fluid) {
if( player.abilities.isCreativeMode )
{
final AEBaseTile tile = this.getTileEntity( world, pos );
if( tile != null )
{
if (player.abilities.isCreativeMode) {
final AEBaseTile tile = this.getTileEntity(world, pos);
if (tile != null) {
tile.disableDrops();
}
// maybe ray trace?
}
return super.removedByPlayer( state, world, pos, player, willHarvest, fluid );
return super.removedByPlayer(state, world, pos, player, willHarvest, fluid);
}
@Override
public boolean canConnectRedstone( final BlockState state, final IBlockReader w, final BlockPos pos, Direction side )
{
if( side == null )
{
public boolean canConnectRedstone(final BlockState state, final IBlockReader w, final BlockPos pos, Direction side) {
if (side == null) {
side = Direction.UP;
}
return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) );
return this.cb(w, pos).canConnectRedstone(EnumSet.of(side));
}
@Override
public ItemStack getPickBlock(BlockState state, RayTraceResult target, IBlockReader world, BlockPos pos, PlayerEntity player) {
final Vec3d v3 = target.getHitVec().subtract( pos.getX(), pos.getY(), pos.getZ() );
final SelectedPart sp = this.cb( world, pos ).selectPart( v3 );
final Vec3d v3 = target.getHitVec().subtract(pos.getX(), pos.getY(), pos.getZ());
final SelectedPart sp = this.cb(world, pos).selectPart(v3);
if( sp.part != null )
{
return sp.part.getItemStack( PartItemStack.PICK );
}
else if( sp.facade != null )
{
if (sp.part != null) {
return sp.part.getItemStack(PartItemStack.PICK);
} else if (sp.facade != null) {
return sp.facade.getItemStack();
}
@@ -208,14 +186,12 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
}
@Override
@OnlyIn( Dist.CLIENT )
public boolean addHitEffects( final BlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer )
{
@OnlyIn(Dist.CLIENT)
public boolean addHitEffects(final BlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer) {
// Half the particle rate. Since we're spawning concentrated on a specific spot,
// our particle effect otherwise looks too strong
if( Platform.getRandom().nextBoolean() )
{
if (Platform.getRandom().nextBoolean()) {
return true;
}
@@ -224,14 +200,13 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
}
BlockPos blockPos = new BlockPos(target.getHitVec().x, target.getHitVec().y, target.getHitVec().z);
ICableBusContainer cb = this.cb( world, blockPos );
ICableBusContainer cb = this.cb(world, blockPos);
// Our built-in model has the actual baked sprites we need
IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
// We cannot add the effect if we don't have the model
if( !( model instanceof CableBusBakedModel ) )
{
if (!(model instanceof CableBusBakedModel)) {
return true;
}
@@ -240,15 +215,14 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
CableBusRenderState renderState = cb.getRenderState();
// Spawn a particle for one of the particle textures
TextureAtlasSprite texture = Platform.pickRandom( cableBusModel.getParticleTextures( renderState ) );
if( texture != null )
{
TextureAtlasSprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
if (texture != null) {
double x = target.getHitVec().x;
double y = target.getHitVec().y;
double z = target.getHitVec().z;
// FIXME: Check how this looks, probably like shit, maybe provide parts the ability to supply particle textures???
effectRenderer.addEffect(new CableBusBreakingParticle(world, x, y, z, texture)
.multipleParticleScaleBy( 0.8F ));
.multipleParticleScaleBy(0.8F));
}
return true;
@@ -256,14 +230,13 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
@Override
public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager effectRenderer) {
ICableBusContainer cb = this.cb( world, pos );
ICableBusContainer cb = this.cb(world, pos);
// Our built-in model has the actual baked sprites we need
IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
// We cannot add the effect if we dont have the model
if( !( model instanceof CableBusBakedModel ) )
{
if (!(model instanceof CableBusBakedModel)) {
return true;
}
@@ -271,23 +244,19 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
CableBusRenderState renderState = cb.getRenderState();
List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures( renderState );
List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures(renderState);
if( !textures.isEmpty() )
{
if (!textures.isEmpty()) {
// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
for( int j = 0; j < 4; ++j )
{
for( int k = 0; k < 4; ++k )
{
for( int l = 0; l < 4; ++l )
{
for (int j = 0; j < 4; ++j) {
for (int k = 0; k < 4; ++k) {
for (int l = 0; l < 4; ++l) {
// Randomly select one of the textures if the cable bus has more than just one possibility here
final TextureAtlasSprite texture = Platform.pickRandom( textures );
final TextureAtlasSprite texture = Platform.pickRandom(textures);
final double x = pos.getX() + ( j + 0.5D ) / 4.0D;
final double y = pos.getY() + ( k + 0.5D ) / 4.0D;
final double z = pos.getZ() + ( l + 0.5D ) / 4.0D;
final double x = pos.getX() + (j + 0.5D) / 4.0D;
final double y = pos.getY() + (k + 0.5D) / 4.0D;
final double z = pos.getZ() + (l + 0.5D) / 4.0D;
// FIXME: Check how this looks, probably like shit, maybe provide parts the ability to supply particle textures???
Particle effect = new CableBusBreakingParticle(world, x, y, z, x - pos.getX() - 0.5D,
@@ -302,36 +271,30 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
}
@Override
public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
{
if( Platform.isServer() )
{
this.cb( world, pos ).onNeighborChanged( world, pos, fromPos );
public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) {
if (Platform.isServer()) {
this.cb(world, pos).onNeighborChanged(world, pos, fromPos);
}
}
private ICableBusContainer cb( final IBlockReader w, final BlockPos pos )
{
final TileEntity te = w.getTileEntity( pos );
private ICableBusContainer cb(final IBlockReader w, final BlockPos pos) {
final TileEntity te = w.getTileEntity(pos);
ICableBusContainer out = null;
if( te instanceof TileCableBus )
{
out = ( (TileCableBus) te ).getCableBus();
if (te instanceof TileCableBus) {
out = ((TileCableBus) te).getCableBus();
}
return out == null ? NULL_CABLE_BUS : out;
}
@Nullable
private IFacadeContainer fc( final IBlockReader w, final BlockPos pos )
{
final TileEntity te = w.getTileEntity( pos );
private IFacadeContainer fc(final IBlockReader w, final BlockPos pos) {
final TileEntity te = w.getTileEntity(pos);
IFacadeContainer out = null;
if( te instanceof TileCableBus )
{
out = ( (TileCableBus) te ).getCableBus().getFacadeContainer();
if (te instanceof TileCableBus) {
out = ((TileCableBus) te).getCableBus().getFacadeContainer();
}
return out;
@@ -339,11 +302,9 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
@Override
public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) {
if( worldIn.isRemote() )
{
if (worldIn.isRemote()) {
final RayTraceResult rtr = Minecraft.getInstance().objectMouseOver;
if( rtr instanceof BlockRayTraceResult)
{
if (rtr instanceof BlockRayTraceResult) {
BlockRayTraceResult brtr = (BlockRayTraceResult) rtr;
if (brtr.getPos().equals(pos)) {
final Vec3d hitVec = rtr.getHitVec().subtract(new Vec3d(pos));
@@ -358,15 +319,16 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
}
}
public void onBlockClickPacket( World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec )
{
this.cb( worldIn, pos ).clicked( playerIn, hand, hitVec );
public void onBlockClickPacket(World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec) {
this.cb(worldIn, pos).clicked(playerIn, hand, hitVec);
}
@Override
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
{
return this.cb( w, pos ).activate( player, hand, hit.getHitVec() ) ? ActionResultType.SUCCESS
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
// Transform from world into block space
Vec3d hitVec = hit.getHitVec();
Vec3d hitInBlock = new Vec3d(hitVec.x - pos.getX(), hitVec.y - pos.getY(), hitVec.z - pos.getZ());
return this.cb(w, pos).activate(player, hand, hitInBlock) ? ActionResultType.SUCCESS
: ActionResultType.PASS;
}
@@ -375,46 +337,20 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
return recolorBlock(world, pos, side, color, null);
}
public boolean recolorBlock(final IBlockReader world, final BlockPos pos, final Direction side, final DyeColor color, final PlayerEntity who )
{
try
{
return this.cb( world, pos ).recolourBlock( side, AEColor.values()[color.ordinal()], who );
}
catch( final Throwable ignored )
{
public boolean recolorBlock(final IBlockReader world, final BlockPos pos, final Direction side, final DyeColor color, final PlayerEntity who) {
try {
return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who);
} catch (final Throwable ignored) {
}
return false;
}
@Override
@OnlyIn( Dist.CLIENT )
public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> itemStacks)
{
@OnlyIn(Dist.CLIENT)
public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> itemStacks) {
// do nothing
}
public void setupTile()
{
noTesrTile = TileCableBus.class;
// FIXME ... uh ... this.setTileEntity( noTesrTile );
// FIXME oh no... GameRegistry.registerTileEntity( noTesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus" );
if( Platform.isClient() )
{
setupTesr();
}
}
@OnlyIn( Dist.CLIENT )
private static void setupTesr()
{
tesrTile = TileCableBusTESR.class;
// FIXME oh no... GameRegistry.registerTileEntity( tesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus" );
// FIXME oh no... ClientRegistry.bindTileEntitySpecialRenderer( BlockCableBus.getTesrTile(), new CableBusTESR() );
}
// FIXME FACADES @Override
// FIXME FACADES public BlockState getFacadeState( IBlockReader world, BlockPos pos, Direction side )
// FIXME FACADES {
@@ -433,16 +369,6 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
// FIXME FACADES return world.getBlockState( pos );
// FIXME FACADES }
public static Class<? extends AEBaseTile> getNoTesrTile()
{
return noTesrTile;
}
public static Class<? extends AEBaseTile> getTesrTile()
{
return tesrTile;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
@@ -478,4 +404,5 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
return result;
}
}