Use qualified access

This commit is contained in:
yueh
2016-01-01 01:50:28 +01:00
parent 7134e851e4
commit 98234f9935
7 changed files with 48 additions and 48 deletions
@@ -53,12 +53,12 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
{
super( Material.circuits );
setLightOpacity( 0 );
setFullSize( false );
setOpaque( false );
this.setLightOpacity( 0 );
this.setFullSize( false );
this.setOpaque( false );
setTileEntity( TileLightDetector.class );
setFeature( EnumSet.of( AEFeature.LightDetector ) );
this.setTileEntity( TileLightDetector.class );
this.setFeature( EnumSet.of( AEFeature.LightDetector ) );
}
@Override
@@ -72,7 +72,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
public IBlockState getStateFromMeta(
final int meta )
{
return getDefaultState();
return this.getDefaultState();
}
@Override
@@ -134,7 +134,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
final EnumFacing forward,
final EnumFacing up )
{
return canPlaceAt( w, pos, up.getOpposite() );
return this.canPlaceAt( w, pos, up.getOpposite() );
}
private boolean canPlaceAt(
@@ -152,7 +152,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
final Entity thePlayer,
final boolean b )
{
final EnumFacing up = getOrientable( w, pos ).getUp();
final EnumFacing up = this.getOrientable( w, pos ).getUp();
final double xOff = -0.3 * up.getFrontOffsetX();
final double yOff = -0.3 * up.getFrontOffsetY();
final double zOff = -0.3 * up.getFrontOffsetZ();
@@ -182,10 +182,10 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
final IBlockState state,
final Block neighborBlock )
{
final EnumFacing up = getOrientable( w, pos ).getUp();
if( !canPlaceAt( w, pos, up.getOpposite() ) )
final EnumFacing up = this.getOrientable( w, pos ).getUp();
if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
{
dropTorch( w, pos );
this.dropTorch( w, pos );
}
}
@@ -204,7 +204,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
{
for( final EnumFacing dir : EnumFacing.VALUES )
{
if( canPlaceAt( w, pos, dir ) )
if( this.canPlaceAt( w, pos, dir ) )
{
return true;
}