Redo rendering of the molecular assembler and it's animation
This commit is contained in:
@@ -42,7 +42,6 @@ import appeng.client.render.effects.*;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketAssemblerAnimation;
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import appeng.core.sync.packets.PacketValueConfig;
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import appeng.helpers.IMouseWheelItem;
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import appeng.server.ServerHelper;
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@@ -94,15 +93,9 @@ public class ClientHelper extends ServerHelper {
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final double posZ, final Object o) {
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if (AEConfig.instance().isEnableEffects()) {
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switch (effect) {
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case Assembler:
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this.spawnAssembler(world, posX, posY, posZ, o);
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return;
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case Vibrant:
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this.spawnVibrant(world, posX, posY, posZ);
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return;
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case Crafting:
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this.spawnCrafting(world, posX, posY, posZ);
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return;
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case Energy:
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this.spawnEnergy(world, posX, posY, posZ);
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return;
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@@ -183,18 +176,6 @@ public class ClientHelper extends ServerHelper {
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// FIXME }
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}
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// FIXME: double check all of these particle spawns, also move any of these that
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// are triggered as part of a packet to the vanilla way of spawning particles
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// from the server directly
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private void spawnAssembler(final World world, final double posX, final double posY, final double posZ,
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final Object o) {
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final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o;
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final AssemblerFX fx = new AssemblerFX(world, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate,
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paa.is.asItemStackRepresentation());
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Minecraft.getInstance().particles.addEffect(fx);
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}
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private void spawnVibrant(final World w, final double x, final double y, final double z) {
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if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
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final double d0 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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@@ -205,15 +186,6 @@ public class ClientHelper extends ServerHelper {
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}
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}
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private void spawnCrafting(final World w, final double posX, final double posY, final double posZ) {
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final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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Minecraft.getInstance().particles.addParticle(CraftingFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.2, -y * 0.2,
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-z * 0.2);
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}
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private void spawnEnergy(final World w, final double posX, final double posY, final double posZ) {
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final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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@@ -19,5 +19,5 @@
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package appeng.client;
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public enum EffectType {
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Energy, Lightning, Vibrant, Crafting, Assembler, LightningArc
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Energy, Lightning, Vibrant, LightningArc
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}
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@@ -1,230 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import java.util.Locale;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.mojang.brigadier.StringReader;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.command.arguments.ItemInput;
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import net.minecraft.command.arguments.ItemParser;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.particles.IParticleData;
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import net.minecraft.particles.ItemParticleData;
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import net.minecraft.particles.ParticleType;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.EffectType;
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import appeng.core.AppEng;
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import appeng.entity.EntityFloatingItem;
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import appeng.entity.ICanDie;
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public class AssemblerFX extends Particle implements ICanDie {
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public static final ParticleType<AssemblerParticleData> TYPE = new ParticleType<>(false,
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new AssemblerParticleData.Deserializer());
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static {
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TYPE.setRegistryName(AppEng.MOD_ID, "assembler_fx");
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}
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private final EntityFloatingItem fi;
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private final float speed;
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private float time = 0;
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public AssemblerFX(final World w, final double x, final double y, final double z, final double r, final double g,
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final double b, final float speed, final ItemStack displayItem) {
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super(w, x, y, z, r, g, b);
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this.motionX = 0;
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this.motionY = 0;
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this.motionZ = 0;
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this.speed = speed;
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this.fi = new EntityFloatingItem(this, w, x, y, z, displayItem);
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w.addEntity(this.fi);
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this.maxAge = (int) Math.ceil(Math.max(1, 100.0f / speed)) + 2;
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}
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@Override
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public boolean isDead() {
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return this.isExpired;
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}
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@Override
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public int getBrightnessForRender(final float par1) {
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final int j1 = 13;
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return j1 << 20 | j1 << 4;
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}
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@Override
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public void tick() {
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if (this.age++ >= this.maxAge) {
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this.setExpired();
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}
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this.motionY -= 0.04D * this.particleGravity;
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this.move(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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if (this.isExpired) {
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this.fi.remove();
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} else {
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final float lifeSpan = (float) this.age / (float) this.maxAge;
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this.fi.setProgress(lifeSpan);
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}
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}
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.NO_RENDER;
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}
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@Override
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public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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this.time += partialTicks;
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if (this.time > 4.0) {
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this.time -= 4.0;
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// if ( AppEng.proxy.shouldAddParticles( r ) )
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for (int x = 0; x < (int) Math.ceil(this.speed / 5); x++) {
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AppEng.proxy.spawnEffect(EffectType.Crafting, this.world, this.posX, this.posY, this.posZ, null);
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}
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}
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}
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public static class AssemblerParticleData implements IParticleData {
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private final float r;
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private final float g;
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private final float b;
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private final float speed;
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private final ItemStack itemStack;
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public AssemblerParticleData(float r, float g, float b, float speed, ItemStack itemStack) {
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this.r = r;
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this.g = g;
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this.b = b;
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this.speed = speed;
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this.itemStack = itemStack;
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}
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@Override
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public ParticleType<?> getType() {
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return TYPE;
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}
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@Override
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public void write(PacketBuffer buffer) {
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buffer.writeFloat(r);
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buffer.writeFloat(g);
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buffer.writeFloat(b);
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buffer.writeFloat(speed);
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buffer.writeItemStack(itemStack);
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}
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public static class Deserializer implements IDeserializer<AssemblerParticleData> {
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@Override
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public AssemblerParticleData deserialize(ParticleType<AssemblerParticleData> particleTypeIn,
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StringReader reader) throws CommandSyntaxException {
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reader.expect(' ');
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float r = reader.readFloat();
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reader.expect(' ');
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float g = reader.readFloat();
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reader.expect(' ');
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float b = reader.readFloat();
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reader.expect(' ');
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float speed = reader.readFloat();
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reader.expect(' ');
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ItemParser itemparser = (new ItemParser(reader, false)).parse();
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ItemStack itemstack = (new ItemInput(itemparser.getItem(), itemparser.getNbt())).createStack(1, false);
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return new AssemblerParticleData(r, g, b, speed, itemstack);
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}
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@Override
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public AssemblerParticleData read(ParticleType<AssemblerParticleData> particleTypeIn, PacketBuffer buffer) {
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float r = buffer.readFloat();
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float g = buffer.readFloat();
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float b = buffer.readFloat();
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float speed = buffer.readFloat();
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ItemStack itemStack = buffer.readItemStack();
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return new AssemblerParticleData(r, g, b, speed, itemStack);
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}
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}
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@Override
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public String getParameters() {
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return String.format(Locale.ROOT, "%s %.2f %.2f %.2f %.2f ", Registry.PARTICLE_TYPE.getKey(this.getType()),
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this.r, this.g, this.b, this.speed)
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+ (new ItemInput(this.itemStack.getItem(), this.itemStack.getTag())).serialize();
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}
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public float getR() {
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return r;
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}
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public float getG() {
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return g;
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}
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public float getB() {
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return b;
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}
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public float getSpeed() {
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return speed;
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}
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public ItemStack getItemStack() {
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return itemStack;
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}
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<AssemblerParticleData> {
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public Factory(IAnimatedSprite spriteSet) {
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}
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public Particle makeParticle(AssemblerParticleData data, World world, double x, double y, double z,
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double xSpeed, double ySpeed, double zSpeed) {
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return new AssemblerFX(world, x, y, z, data.r, data.g, data.b, data.speed, data.itemStack);
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}
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}
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}
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@@ -18,31 +18,20 @@
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package appeng.client.render.effects;
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import appeng.core.AppEng;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.*;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.particles.ItemParticleData;
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import net.minecraft.particles.ParticleType;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class CraftingFx extends BreakingParticle {
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public class CraftingFx extends SpriteTexturedParticle {
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public static final BasicParticleType TYPE = new BasicParticleType(false);
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@@ -50,117 +39,99 @@ public class CraftingFx extends BreakingParticle {
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TYPE.setRegistryName(AppEng.MOD_ID, "crafting_fx");
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}
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private final int startBlkX;
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private final int startBlkY;
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private final int startBlkZ;
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// Offset relative to center of block, is the starting point of the particle movement
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private final float offsetX;
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private final float offsetY;
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private final float offsetZ;
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public CraftingFx(final World par1World, final double x, final double y, final double z,
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final IAnimatedSprite sprite) {
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super(par1World, x, y, z, new ItemStack(Items.DIAMOND));
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super(par1World, x, y, z);
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// Pick a random normal, offset it by 0.35 and use that as the particle origin
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Vector3f off = new Vector3f(
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rand.nextFloat() - 0.5f,
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rand.nextFloat() - 0.5f,
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rand.nextFloat() - 0.5f
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);
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off.normalize();
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off.mul(0.35f);
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offsetX = off.getX();
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offsetY = off.getY();
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offsetZ = off.getZ();
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this.particleGravity = 0;
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this.particleBlue = 1;
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this.particleGreen = 0.9f;
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this.particleRed = 1;
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this.particleAlpha = 1.3f;
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this.particleScale = 1.5f;
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this.selectSpriteRandomly(sprite);
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this.maxAge /= 1.2;
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this.startBlkX = MathHelper.floor(this.posX);
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this.startBlkY = MathHelper.floor(this.posY);
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this.startBlkZ = MathHelper.floor(this.posZ);
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this.canCollide = false; // we're INSIDE the block anyway
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}
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@Override
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public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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if (partialTicks < 0 || partialTicks > 1) {
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return;
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}
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float f = (this.age + partialTicks) / (float) this.maxAge;
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float offX = (float) (MathHelper.lerp(partialTicks, this.prevPosX, this.posX));
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float offY = (float) (MathHelper.lerp(partialTicks, this.prevPosY, this.posY));
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float offZ = (float) (MathHelper.lerp(partialTicks, this.prevPosZ, this.posZ));
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float offX = (float) posX + MathHelper.lerp(f, offsetX, 0);
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float offY = (float) posY + MathHelper.lerp(f, offsetY, 0);
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float offZ = (float) posZ + MathHelper.lerp(f, offsetZ, 0);
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float alpha = MathHelper.lerp(easeOutCirc(f), 1.3f, 0.1f);
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float scale = MathHelper.lerp(easeOutCirc(f), 0.13f, 0.0f);
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final int blkX = MathHelper.floor(offX);
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final int blkY = MathHelper.floor(offY);
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final int blkZ = MathHelper.floor(offZ);
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// I believe this particle is same as breaking particle, but should not exit the
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// original block it was
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// spawned in (which is encased in glass)
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if (blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ) {
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Vec3d vec3d = renderInfo.getProjectedView();
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offX -= vec3d.x;
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offY -= vec3d.y;
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offZ -= vec3d.z;
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Vec3d vec3d = renderInfo.getProjectedView();
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offX -= vec3d.x;
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offY -= vec3d.y;
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offZ -= vec3d.z;
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Vector3f[] avector3f = new Vector3f[] { new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F),
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new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F) };
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float scale = this.getScale(partialTicks);
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Vector3f[] avector3f = new Vector3f[] { new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F),
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new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F) };
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for (int i = 0; i < 4; ++i) {
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Vector3f vector3f = avector3f[i];
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vector3f.transform(renderInfo.getRotation());
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vector3f.mul(scale);
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vector3f.add(offX, offY, offZ);
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}
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float minU = this.getMinU();
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float maxU = this.getMaxU();
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float minV = this.getMinV();
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float maxV = this.getMaxV();
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int j = this.getBrightnessForRender(partialTicks);
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buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
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.endVertex();
|
||||
buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV)
|
||||
.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
|
||||
.endVertex();
|
||||
buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV)
|
||||
.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
|
||||
.endVertex();
|
||||
buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV)
|
||||
.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
|
||||
.endVertex();
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
Vector3f vector3f = avector3f[i];
|
||||
vector3f.transform(renderInfo.getRotation());
|
||||
vector3f.mul(scale);
|
||||
vector3f.add(offX, offY, offZ);
|
||||
}
|
||||
|
||||
float minU = this.getMinU();
|
||||
float maxU = this.getMaxU();
|
||||
float minV = this.getMinV();
|
||||
float maxV = this.getMaxV();
|
||||
int j = 15728880; // full brightness
|
||||
buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV)
|
||||
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
|
||||
.endVertex();
|
||||
buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV)
|
||||
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
|
||||
.endVertex();
|
||||
buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV)
|
||||
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
|
||||
.endVertex();
|
||||
buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV)
|
||||
.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
|
||||
.endVertex();
|
||||
}
|
||||
|
||||
public void fromItem(final AEPartLocation d) {
|
||||
this.posX += 0.2 * d.xOffset;
|
||||
this.posY += 0.2 * d.yOffset;
|
||||
this.posZ += 0.2 * d.zOffset;
|
||||
this.particleScale *= 0.8f;
|
||||
// https://easings.net/#easeOutCirc
|
||||
private static float easeOutCirc(float x) {
|
||||
return (float) Math.sqrt(1 - Math.pow(x - 1, 2));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IParticleRenderType getRenderType() {
|
||||
return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
this.prevPosX = this.posX;
|
||||
this.prevPosY = this.posY;
|
||||
this.prevPosZ = this.posZ;
|
||||
|
||||
if (this.age++ >= this.maxAge) {
|
||||
this.setExpired();
|
||||
}
|
||||
|
||||
this.motionY -= 0.04D * this.particleGravity;
|
||||
this.move(this.motionX, this.motionY, this.motionZ);
|
||||
this.motionX *= 0.9800000190734863D;
|
||||
this.motionY *= 0.9800000190734863D;
|
||||
this.motionZ *= 0.9800000190734863D;
|
||||
this.particleScale *= 0.51f;
|
||||
this.particleAlpha *= 0.51f;
|
||||
}
|
||||
|
||||
public void setMotionX(float motionX) {
|
||||
this.motionX = motionX;
|
||||
}
|
||||
|
||||
public void setMotionY(float motionY) {
|
||||
this.motionY = motionY;
|
||||
}
|
||||
|
||||
public void setMotionZ(float motionZ) {
|
||||
this.motionZ = motionZ;
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
|
||||
Reference in New Issue
Block a user