Redo rendering of the molecular assembler and it's animation
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@@ -42,7 +42,6 @@ import appeng.client.render.effects.*;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketAssemblerAnimation;
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import appeng.core.sync.packets.PacketValueConfig;
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import appeng.helpers.IMouseWheelItem;
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import appeng.server.ServerHelper;
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@@ -94,15 +93,9 @@ public class ClientHelper extends ServerHelper {
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final double posZ, final Object o) {
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if (AEConfig.instance().isEnableEffects()) {
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switch (effect) {
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case Assembler:
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this.spawnAssembler(world, posX, posY, posZ, o);
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return;
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case Vibrant:
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this.spawnVibrant(world, posX, posY, posZ);
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return;
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case Crafting:
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this.spawnCrafting(world, posX, posY, posZ);
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return;
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case Energy:
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this.spawnEnergy(world, posX, posY, posZ);
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return;
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@@ -183,18 +176,6 @@ public class ClientHelper extends ServerHelper {
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// FIXME }
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}
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// FIXME: double check all of these particle spawns, also move any of these that
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// are triggered as part of a packet to the vanilla way of spawning particles
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// from the server directly
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private void spawnAssembler(final World world, final double posX, final double posY, final double posZ,
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final Object o) {
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final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o;
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final AssemblerFX fx = new AssemblerFX(world, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate,
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paa.is.asItemStackRepresentation());
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Minecraft.getInstance().particles.addEffect(fx);
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}
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private void spawnVibrant(final World w, final double x, final double y, final double z) {
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if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
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final double d0 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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@@ -205,15 +186,6 @@ public class ClientHelper extends ServerHelper {
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}
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}
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private void spawnCrafting(final World w, final double posX, final double posY, final double posZ) {
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final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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Minecraft.getInstance().particles.addParticle(CraftingFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.2, -y * 0.2,
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-z * 0.2);
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}
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private void spawnEnergy(final World w, final double posX, final double posY, final double posZ) {
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final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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