Redo rendering of the molecular assembler and it's animation
This commit is contained in:
@@ -18,31 +18,20 @@
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package appeng.client.render.effects;
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import appeng.core.AppEng;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.*;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.particles.ItemParticleData;
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import net.minecraft.particles.ParticleType;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class CraftingFx extends BreakingParticle {
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public class CraftingFx extends SpriteTexturedParticle {
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public static final BasicParticleType TYPE = new BasicParticleType(false);
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@@ -50,117 +39,99 @@ public class CraftingFx extends BreakingParticle {
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TYPE.setRegistryName(AppEng.MOD_ID, "crafting_fx");
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}
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private final int startBlkX;
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private final int startBlkY;
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private final int startBlkZ;
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// Offset relative to center of block, is the starting point of the particle movement
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private final float offsetX;
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private final float offsetY;
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private final float offsetZ;
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public CraftingFx(final World par1World, final double x, final double y, final double z,
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final IAnimatedSprite sprite) {
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super(par1World, x, y, z, new ItemStack(Items.DIAMOND));
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super(par1World, x, y, z);
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// Pick a random normal, offset it by 0.35 and use that as the particle origin
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Vector3f off = new Vector3f(
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rand.nextFloat() - 0.5f,
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rand.nextFloat() - 0.5f,
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rand.nextFloat() - 0.5f
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);
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off.normalize();
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off.mul(0.35f);
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offsetX = off.getX();
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offsetY = off.getY();
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offsetZ = off.getZ();
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this.particleGravity = 0;
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this.particleBlue = 1;
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this.particleGreen = 0.9f;
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this.particleRed = 1;
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this.particleAlpha = 1.3f;
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this.particleScale = 1.5f;
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this.selectSpriteRandomly(sprite);
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this.maxAge /= 1.2;
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this.startBlkX = MathHelper.floor(this.posX);
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this.startBlkY = MathHelper.floor(this.posY);
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this.startBlkZ = MathHelper.floor(this.posZ);
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this.canCollide = false; // we're INSIDE the block anyway
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}
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@Override
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public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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if (partialTicks < 0 || partialTicks > 1) {
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return;
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}
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float f = (this.age + partialTicks) / (float) this.maxAge;
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float offX = (float) (MathHelper.lerp(partialTicks, this.prevPosX, this.posX));
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float offY = (float) (MathHelper.lerp(partialTicks, this.prevPosY, this.posY));
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float offZ = (float) (MathHelper.lerp(partialTicks, this.prevPosZ, this.posZ));
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float offX = (float) posX + MathHelper.lerp(f, offsetX, 0);
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float offY = (float) posY + MathHelper.lerp(f, offsetY, 0);
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float offZ = (float) posZ + MathHelper.lerp(f, offsetZ, 0);
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float alpha = MathHelper.lerp(easeOutCirc(f), 1.3f, 0.1f);
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float scale = MathHelper.lerp(easeOutCirc(f), 0.13f, 0.0f);
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final int blkX = MathHelper.floor(offX);
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final int blkY = MathHelper.floor(offY);
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final int blkZ = MathHelper.floor(offZ);
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// I believe this particle is same as breaking particle, but should not exit the
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// original block it was
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// spawned in (which is encased in glass)
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if (blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ) {
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Vec3d vec3d = renderInfo.getProjectedView();
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offX -= vec3d.x;
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offY -= vec3d.y;
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offZ -= vec3d.z;
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Vec3d vec3d = renderInfo.getProjectedView();
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offX -= vec3d.x;
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offY -= vec3d.y;
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offZ -= vec3d.z;
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Vector3f[] avector3f = new Vector3f[] { new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F),
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new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F) };
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float scale = this.getScale(partialTicks);
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Vector3f[] avector3f = new Vector3f[] { new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F),
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new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F) };
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for (int i = 0; i < 4; ++i) {
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Vector3f vector3f = avector3f[i];
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vector3f.transform(renderInfo.getRotation());
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vector3f.mul(scale);
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vector3f.add(offX, offY, offZ);
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}
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float minU = this.getMinU();
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float maxU = this.getMaxU();
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float minV = this.getMinV();
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float maxV = this.getMaxV();
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int j = this.getBrightnessForRender(partialTicks);
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buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
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.endVertex();
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buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
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.endVertex();
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buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
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.endVertex();
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buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j)
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.endVertex();
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for (int i = 0; i < 4; ++i) {
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Vector3f vector3f = avector3f[i];
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vector3f.transform(renderInfo.getRotation());
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vector3f.mul(scale);
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vector3f.add(offX, offY, offZ);
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}
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float minU = this.getMinU();
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float maxU = this.getMaxU();
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float minV = this.getMinV();
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float maxV = this.getMaxV();
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int j = 15728880; // full brightness
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buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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}
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public void fromItem(final AEPartLocation d) {
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this.posX += 0.2 * d.xOffset;
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this.posY += 0.2 * d.yOffset;
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this.posZ += 0.2 * d.zOffset;
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this.particleScale *= 0.8f;
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// https://easings.net/#easeOutCirc
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private static float easeOutCirc(float x) {
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return (float) Math.sqrt(1 - Math.pow(x - 1, 2));
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}
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
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}
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@Override
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public void tick() {
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if (this.age++ >= this.maxAge) {
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this.setExpired();
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}
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this.motionY -= 0.04D * this.particleGravity;
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this.move(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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this.particleScale *= 0.51f;
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this.particleAlpha *= 0.51f;
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}
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public void setMotionX(float motionX) {
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this.motionX = motionX;
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}
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public void setMotionY(float motionY) {
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this.motionY = motionY;
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}
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public void setMotionZ(float motionZ) {
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this.motionZ = motionZ;
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}
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@OnlyIn(Dist.CLIENT)
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