Redo rendering of the molecular assembler and it's animation
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@@ -18,6 +18,7 @@
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package appeng.core;
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import appeng.tile.crafting.MolecularAssemblerRenderer;
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import net.minecraft.advancements.CriteriaTriggers;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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@@ -90,7 +91,6 @@ import appeng.core.features.registries.cell.CreativeCellHandler;
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import appeng.core.stats.AdvancementTriggers;
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import appeng.core.stats.AeStats;
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import appeng.core.stats.PartItemPredicate;
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import appeng.entity.EntityFloatingItem;
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import appeng.fluids.client.gui.*;
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import appeng.fluids.container.*;
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import appeng.fluids.registries.BasicFluidCellGuiHandler;
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@@ -173,6 +173,7 @@ final class Registration {
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ModelLoader.addSpecialModel(BiometricCardModel.MODEL_BASE);
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ModelLoader.addSpecialModel(MemoryCardModel.MODEL_BASE);
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DriveModel.DEPENDENCIES.forEach(ModelLoader::addSpecialModel);
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ModelLoader.addSpecialModel(MolecularAssemblerRenderer.LIGHTS_MODEL);
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PartModels partModels = (PartModels) Api.INSTANCE.registries().partModels();
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partModels.getModels().forEach(ModelLoader::addSpecialModel);
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@@ -357,11 +358,6 @@ final class Registration {
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}
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public void registerEntities(RegistryEvent.Register<EntityType<?>> event) {
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// Special case only used on the client-side
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EntityFloatingItem.TYPE = EntityType.Builder
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.<EntityFloatingItem>create(EntityFloatingItem::new, EntityClassification.MISC)
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.build("appliedenergistics2:floating_item");
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final IForgeRegistry<EntityType<?>> registry = event.getRegistry();
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// TODO: Do not use the internal API
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final ApiDefinitions definitions = Api.INSTANCE.definitions();
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@@ -372,12 +368,15 @@ final class Registration {
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public void registerParticleTypes(RegistryEvent.Register<ParticleType<?>> event) {
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final IForgeRegistry<ParticleType<?>> registry = event.getRegistry();
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registry.register(ChargedOreFX.TYPE);
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registry.register(VibrantFX.TYPE);
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registry.register(CraftingFx.TYPE);
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registry.register(EnergyFx.TYPE);
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registry.register(LightningArcFX.TYPE);
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registry.register(LightningFX.TYPE);
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registry.register(MatterCannonFX.TYPE);
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registry.register(VibrantFX.TYPE);
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}
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public void registerParticleFactories(ParticleFactoryRegisterEvent event) {
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Minecraft.getInstance().particles.registerFactory(AssemblerFX.TYPE, AssemblerFX.Factory::new);
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Minecraft.getInstance().particles.registerFactory(ChargedOreFX.TYPE, ChargedOreFX.Factory::new);
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Minecraft.getInstance().particles.registerFactory(CraftingFx.TYPE, CraftingFx.Factory::new);
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Minecraft.getInstance().particles.registerFactory(EnergyFx.TYPE, EnergyFx.Factory::new);
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