Redo rendering of the molecular assembler and it's animation

This commit is contained in:
Sebastian Hartte
2020-06-18 17:14:53 +02:00
parent 10ab5d0d5a
commit 98d6740bb2
21 changed files with 338 additions and 561 deletions
@@ -1,71 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
// This is not supposed to ever spawn on the server-side
public final class EntityFloatingItem extends AEBaseEntityItem {
public static EntityType<EntityFloatingItem> TYPE;
private ICanDie parent;
private int superDeath = 0;
private float progress = 0;
public EntityFloatingItem(EntityType<? extends AEBaseEntityItem> entityType, World world) {
super(entityType, world);
}
public EntityFloatingItem(final ICanDie parent, final World world, final double x, final double y, final double z,
final ItemStack stack) {
super(TYPE, world, x, y, z, stack);
this.setMotion(0, 0, 0);
this.rotationYaw = 0;
this.parent = parent;
}
@Override
public void tick() {
if (!this.removed && this.parent.isDead()) {
this.remove();
}
if (this.superDeath > 100) {
this.remove();
}
this.superDeath++;
this.setNoDespawn();
}
public void setProgress(final float progress) {
this.progress = progress;
if (this.progress > 0.99) {
this.remove();
}
}
float getProgress() {
return this.progress;
}
}
@@ -1,64 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.entity;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.BlockItem;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class RenderFloatingItem extends ItemRenderer {
public RenderFloatingItem(final EntityRendererManager manager) {
super(manager, Minecraft.getInstance().getItemRenderer());
this.shadowOpaque = 0.0F;
}
@Override
public void render(ItemEntity entityIn, float entityYaw, float partialTicks, MatrixStack mStack,
IRenderTypeBuffer buffers, int packedLightIn) {
if (entityIn instanceof EntityFloatingItem) {
final EntityFloatingItem efi = (EntityFloatingItem) entityIn;
if (efi.getProgress() > 0.0) {
mStack.push();
if (!(efi.getItem().getItem() instanceof BlockItem)) {
mStack.translate(0, -0.3f, 0);
} else {
mStack.translate(0, -0.2f, 0);
}
super.render(entityIn, entityYaw, 0, mStack, buffers, packedLightIn);
mStack.pop();
}
}
}
@Override
public boolean shouldBob() {
return false;
}
}