Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of * blocks() * parts() * items() * materials() and thus use the new re-direct via definitions(). All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
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@@ -56,8 +56,17 @@ public class RenderQuartzGlass extends BaseBlockRender
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boolean isGlass(AEBaseBlock imb, IBlockAccess world, int x, int y, int z)
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{
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return world.getBlock( x, y, z ) == AEApi.instance().blocks().blockQuartzGlass.block()
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|| world.getBlock( x, y, z ) == AEApi.instance().blocks().blockQuartzVibrantGlass.block();
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return this.isQuartzGlass( world, x, y, z ) || this.isVibrantQuartzGlass( world, x, y, z );
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}
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private boolean isQuartzGlass( IBlockAccess world, int x, int y, int z )
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{
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return AEApi.instance().definitions().blocks().quartzGlass().isSameAs( world, x, y, z );
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}
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private boolean isVibrantQuartzGlass( IBlockAccess world, int x, int y, int z )
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{
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return AEApi.instance().definitions().blocks().quartzVibrantGlass().isSameAs( world, x, y, z );
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}
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void renderEdge(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction)
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