Fixes #675 No disabled feature should log spam or crash anymore.

Deprecates the old usage of the AEItemDefinitions via the direct method access of

* blocks()
* parts()
* items()
* materials()

and thus use the new re-direct via definitions().

All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
This commit is contained in:
thatsIch
2015-01-03 02:53:14 +01:00
parent 3dd81433ac
commit 9986ffc458
385 changed files with 12477 additions and 8292 deletions
@@ -30,10 +30,12 @@ import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.api.definitions.IMaterials;
import appeng.client.EffectType;
import appeng.core.AEConfig;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import appeng.helpers.Reflected;
import appeng.util.Platform;
final public class EntityChargedQuartz extends AEBaseEntityItem
@@ -42,6 +44,7 @@ final public class EntityChargedQuartz extends AEBaseEntityItem
int delay = 0;
int transformTime = 0;
@Reflected
public EntityChargedQuartz(World w)
{
super( w );
@@ -88,7 +91,9 @@ final public class EntityChargedQuartz extends AEBaseEntityItem
public boolean transform()
{
ItemStack item = this.getEntityItem();
if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAsStack( item ) )
final IMaterials materials = AEApi.instance().definitions().materials();
if ( materials.certusQuartzCrystalCharged().isSameAs( item ) )
{
AxisAlignedBB region = AxisAlignedBB.getBoundingBox( this.posX - 1, this.posY - 1, this.posZ - 1, this.posX + 1, this.posY + 1, this.posZ + 1 );
List<Entity> l = this.getCheckedEntitiesWithinAABBExcludingEntity( region );
@@ -127,12 +132,17 @@ final public class EntityChargedQuartz extends AEBaseEntityItem
if ( netherQuartz.getEntityItem().stackSize <= 0 )
netherQuartz.setDead();
ItemStack Output = AEApi.instance().materials().materialFluixCrystal.stack( 2 );
this.worldObj.spawnEntityInWorld( new EntityItem( this.worldObj, this.posX, this.posY, this.posZ, Output ) );
for ( ItemStack fluixCrystalStack : materials.fluixCrystal().maybeStack( 2 ).asSet() )
{
final EntityItem entity = new EntityItem( this.worldObj, this.posX, this.posY, this.posZ, fluixCrystalStack );
this.worldObj.spawnEntityInWorld( entity );
}
return true;
}
}
return false;
}
}