Fixes #675 No disabled feature should log spam or crash anymore.

Deprecates the old usage of the AEItemDefinitions via the direct method access of

* blocks()
* parts()
* items()
* materials()

and thus use the new re-direct via definitions().

All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
This commit is contained in:
thatsIch
2015-01-03 02:53:14 +01:00
parent 3dd81433ac
commit 9986ffc458
385 changed files with 12477 additions and 8292 deletions
@@ -18,6 +18,7 @@
package appeng.helpers;
import java.util.EnumSet;
import java.util.HashSet;
import java.util.Iterator;
@@ -25,8 +26,6 @@ import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.Block;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
@@ -41,6 +40,8 @@ import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import com.google.common.collect.ImmutableSet;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.config.Settings;
@@ -79,6 +80,7 @@ import appeng.me.helpers.AENetworkProxy;
import appeng.me.storage.MEMonitorIInventory;
import appeng.me.storage.MEMonitorPassThrough;
import appeng.me.storage.NullInventory;
import appeng.parts.automation.StackUpgradeInventory;
import appeng.parts.automation.UpgradeInventory;
import appeng.tile.inventory.AppEngInternalAEInventory;
import appeng.tile.inventory.AppEngInternalInventory;
@@ -217,7 +219,7 @@ public class DualityInterface implements IGridTickable, IStorageMonitorable, IIn
this.gridProxy = networkProxy;
this.gridProxy.setFlags( GridFlags.REQUIRE_CHANNEL );
this.upgrades = new UpgradeInventory( this.gridProxy.getMachineRepresentation(), this, 1 );
this.upgrades = new StackUpgradeInventory( this.gridProxy.getMachineRepresentation(), this, 1 );
this.cm.registerSetting( Settings.BLOCK, YesNo.NO );
this.cm.registerSetting( Settings.INTERFACE_TERMINAL, YesNo.YES );
@@ -1,846 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.helpers;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.oredict.OreDictionary;
import appeng.api.AEApi;
import appeng.core.AEConfig;
import appeng.core.WorldSettings;
import appeng.core.features.AEFeature;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
public class MeteoritePlacer
{
private class Fallout
{
public int adjustCrater()
{
return 0;
}
public void getRandomFall(IMeteoriteWorld w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.stone );
else if ( a > 0.8 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.cobblestone );
else if ( a > 0.7 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.dirt );
else if ( a > 0.7 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.gravel );
}
public void getRandomInset(IMeteoriteWorld w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.cobblestone );
else if ( a > 0.8 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.stone );
else if ( a > 0.7 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.grass );
else if ( a > 0.6 )
MeteoritePlacer.this.put( w, x, y, z, MeteoritePlacer.this.skystone );
else if ( a > 0.5 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.gravel );
else if ( a > 0.5 )
MeteoritePlacer.this.put( w, x, y, z, Platform.AIR );
}
}
private class FalloutCopy extends Fallout
{
final Block blk;
final int meta;
public FalloutCopy(IMeteoriteWorld w, int x, int y, int z) {
this.blk = w.getBlock( x, y, z );
this.meta = w.getBlockMetadata( x, y, z );
}
public void getOther(IMeteoriteWorld w, int x, int y, int z, double a)
{
}
@Override
public void getRandomFall(IMeteoriteWorld w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
MeteoritePlacer.this.put( w, x, y, z, this.blk, this.meta );
else
this.getOther( w, x, y, z, a );
}
@Override
public void getRandomInset(IMeteoriteWorld w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
MeteoritePlacer.this.put( w, x, y, z, this.blk, this.meta );
else if ( a > 0.8 )
MeteoritePlacer.this.put( w, x, y, z, Platform.AIR );
else
this.getOther( w, x, y, z, a - 0.1 );
}
}
private class FalloutSand extends FalloutCopy
{
public FalloutSand(IMeteoriteWorld w, int x, int y, int z) {
super( w, x, y, z );
}
@Override
public int adjustCrater()
{
return 2;
}
@Override
public void getOther(IMeteoriteWorld w, int x, int y, int z, double a)
{
if ( a > 0.66 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.glass );
}
}
private class FalloutSnow extends FalloutCopy
{
public FalloutSnow(IMeteoriteWorld w, int x, int y, int z) {
super( w, x, y, z );
}
@Override
public int adjustCrater()
{
return 2;
}
@Override
public void getOther(IMeteoriteWorld w, int x, int y, int z, double a)
{
if ( a > 0.7 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.snow );
else if ( a > 0.5 )
MeteoritePlacer.this.put( w, x, y, z, Blocks.ice );
}
}
public interface IMeteoriteWorld
{
int minX(int in);
int minZ(int in);
int maxX(int in);
int maxZ(int in);
boolean hasNoSky();
int getBlockMetadata(int x, int y, int z);
Block getBlock(int x, int y, int z);
boolean canBlockSeeTheSky(int i, int j, int k);
TileEntity getTileEntity(int x, int y, int z);
World getWorld();
void setBlock(int i, int j, int k, Block blk);
void setBlock(int i, int j, int k, Block blk_b, int meta_b, int l);
void done();
}
static public class StandardWorld implements IMeteoriteWorld
{
protected final World w;
public StandardWorld(World w) {
this.w = w;
}
@Override
public boolean hasNoSky()
{
return !this.w.provider.hasNoSky;
}
@Override
public int getBlockMetadata(int x, int y, int z)
{
if ( this.range( x, y, z ) )
return this.w.getBlockMetadata( x, y, z );
return 0;
}
@Override
public Block getBlock(int x, int y, int z)
{
if ( this.range( x, y, z ) )
return this.w.getBlock( x, y, z );
return Platform.AIR;
}
@Override
public boolean canBlockSeeTheSky(int x, int y, int z)
{
if ( this.range( x, y, z ) )
return this.w.canBlockSeeTheSky( x, y, z );
return false;
}
@Override
public TileEntity getTileEntity(int x, int y, int z)
{
if ( this.range( x, y, z ) )
return this.w.getTileEntity( x, y, z );
return null;
}
@Override
public World getWorld()
{
return this.w;
}
@Override
public void setBlock(int x, int y, int z, Block blk)
{
if ( this.range( x, y, z ) )
this.w.setBlock( x, y, z, blk );
}
@Override
public void setBlock(int x, int y, int z, Block blk, int metadata, int flags)
{
if ( this.range( x, y, z ) )
this.w.setBlock( x, y, z, blk, metadata, flags );
}
public boolean range(int x, int y, int z)
{
return true;
}
@Override
public int minX(int in)
{
return in;
}
@Override
public int minZ(int in)
{
return in;
}
@Override
public int maxX(int in)
{
return in;
}
@Override
public int maxZ(int in)
{
return in;
}
@Override
public void done()
{
}
}
static public class ChunkOnly extends StandardWorld
{
final Chunk target;
int verticalBits = 0;
final int cx;
final int cz;
public ChunkOnly(World w, int cx, int cz) {
super( w );
this.target = w.getChunkFromChunkCoords( cx, cz );
this.cx = cx;
this.cz = cz;
}
@Override
public void done()
{
if ( this.verticalBits != 0 )
Platform.sendChunk( this.target, this.verticalBits );
}
@Override
public void setBlock(int x, int y, int z, Block blk)
{
if ( this.range( x, y, z ) )
{
this.verticalBits |= 1 << (y >> 4);
this.w.setBlock( x, y, z, blk, 0, 1 );
}
}
@Override
public void setBlock(int x, int y, int z, Block blk, int metadata, int flags)
{
if ( this.range( x, y, z ) )
{
this.verticalBits |= 1 << (y >> 4);
this.w.setBlock( x, y, z, blk, metadata, flags & (~2) );
}
}
@Override
public Block getBlock(int x, int y, int z)
{
if ( this.range( x, y, z ) )
return this.target.getBlock( x & 0xF, y, z & 0xF );
return Platform.AIR;
}
@Override
public int getBlockMetadata(int x, int y, int z)
{
if ( this.range( x, y, z ) )
return this.target.getBlockMetadata( x & 0xF, y, z & 0xF );
return 0;
}
@Override
public boolean range(int x, int y, int z)
{
return this.cx == (x >> 4) && this.cz == (z >> 4);
}
@Override
public int minX(int in)
{
return Math.max( in, this.cx << 4 );
}
@Override
public int minZ(int in)
{
return Math.max( in, this.cz << 4 );
}
@Override
public int maxX(int in)
{
return Math.min( in, (this.cx + 1) << 4 );
}
@Override
public int maxZ(int in)
{
return Math.min( in, (this.cz + 1) << 4 );
}
}
final int minBLocks = 200;
final HashSet<Block> validSpawn = new HashSet<Block>();
final HashSet<Block> invalidSpawn = new HashSet<Block>();
Fallout type = new Fallout();
final Block skystone = AEApi.instance().blocks().blockSkyStone.block();
final Block skychest;
double real_sizeOfMeteorite = (Math.random() * 6.0) + 2;
double realCrater = this.real_sizeOfMeteorite * 2 + 5;
double sizeOfMeteorite = this.real_sizeOfMeteorite * this.real_sizeOfMeteorite;
double crater = this.realCrater * this.realCrater;
public MeteoritePlacer() {
if ( AEApi.instance().blocks().blockSkyChest.block() == null )
this.skychest = Blocks.chest;
else
this.skychest = AEApi.instance().blocks().blockSkyChest.block();
this.validSpawn.add( Blocks.stone );
this.validSpawn.add( Blocks.cobblestone );
this.validSpawn.add( Blocks.grass );
this.validSpawn.add( Blocks.sand );
this.validSpawn.add( Blocks.dirt );
this.validSpawn.add( Blocks.gravel );
this.validSpawn.add( Blocks.netherrack );
this.validSpawn.add( Blocks.iron_ore );
this.validSpawn.add( Blocks.gold_ore );
this.validSpawn.add( Blocks.diamond_ore );
this.validSpawn.add( Blocks.redstone_ore );
this.validSpawn.add( Blocks.hardened_clay );
this.validSpawn.add( Blocks.ice );
this.validSpawn.add( Blocks.snow );
this.invalidSpawn.add( this.skystone );
this.invalidSpawn.add( Blocks.planks );
this.invalidSpawn.add( Blocks.iron_door );
this.invalidSpawn.add( Blocks.iron_bars );
this.invalidSpawn.add( Blocks.wooden_door );
this.invalidSpawn.add( Blocks.brick_block );
this.invalidSpawn.add( Blocks.clay );
this.invalidSpawn.add( Blocks.water );
this.invalidSpawn.add( Blocks.log );
this.invalidSpawn.add( Blocks.log2 );
}
NBTTagCompound settings;
public boolean spawnMeteorite(IMeteoriteWorld w, NBTTagCompound meteoriteBlob)
{
this.settings = meteoriteBlob;
int x = this.settings.getInteger( "x" );
int y = this.settings.getInteger( "y" );
int z = this.settings.getInteger( "z" );
this.real_sizeOfMeteorite = this.settings.getDouble( "real_sizeOfMeteorite" );
this.realCrater = this.settings.getDouble( "realCrater" );
this.sizeOfMeteorite = this.settings.getDouble( "sizeOfMeteorite" );
this.crater = this.settings.getDouble( "crater" );
Block blk = Block.getBlockById( this.settings.getInteger( "blk" ) );
if ( blk == Blocks.sand )
this.type = new FalloutSand( w, x, y, z );
else if ( blk == Blocks.hardened_clay )
this.type = new FalloutCopy( w, x, y, z );
else if ( blk == Blocks.ice || blk == Blocks.snow )
this.type = new FalloutSnow( w, x, y, z );
int skyMode = this.settings.getInteger( "skyMode" );
// creator
if ( skyMode > 10 )
this.placeCrater( w, x, y, z );
this.placeMeteorite( w, x, y, z );
// collapse blocks...
if ( skyMode > 3 )
this.Decay( w, x, y, z );
w.done();
return true;
}
public double getSqDistance(int x, int z)
{
int Cx = this.settings.getInteger( "x" ) - x;
int Cz = this.settings.getInteger( "z" ) - z;
return Cx * Cx + Cz * Cz;
}
public boolean spawnMeteorite(IMeteoriteWorld w, int x, int y, int z)
{
int validBlocks = 0;
if ( !w.hasNoSky() )
return false;
Block blk = w.getBlock( x, y, z );
if ( !this.validSpawn.contains( blk ) )
return false; // must spawn on a valid block..
this.settings = new NBTTagCompound();
this.settings.setInteger( "x", x );
this.settings.setInteger( "y", y );
this.settings.setInteger( "z", z );
this.settings.setInteger( "blk", Block.getIdFromBlock( blk ) );
this.settings.setDouble( "real_sizeOfMeteorite", this.real_sizeOfMeteorite );
this.settings.setDouble( "realCrater", this.realCrater );
this.settings.setDouble( "sizeOfMeteorite", this.sizeOfMeteorite );
this.settings.setDouble( "crater", this.crater );
this.settings.setBoolean( "lava", Math.random() > 0.9 );
if ( blk == Blocks.sand )
this.type = new FalloutSand( w, x, y, z );
else if ( blk == Blocks.hardened_clay )
this.type = new FalloutCopy( w, x, y, z );
else if ( blk == Blocks.ice || blk == Blocks.snow )
this.type = new FalloutSnow( w, x, y, z );
int realValidBlocks = 0;
for (int i = x - 6; i < x + 6; i++)
for (int j = y - 6; j < y + 6; j++)
for (int k = z - 6; k < z + 6; k++)
{
blk = w.getBlock( i, j, k );
if ( this.validSpawn.contains( blk ) )
realValidBlocks++;
}
for (int i = x - 15; i < x + 15; i++)
for (int j = y - 15; j < y + 15; j++)
for (int k = z - 15; k < z + 15; k++)
{
blk = w.getBlock( i, j, k );
if ( this.invalidSpawn.contains( blk ) )
return false;
if ( this.validSpawn.contains( blk ) )
validBlocks++;
}
if ( validBlocks > this.minBLocks && realValidBlocks > 80 )
{
// we can spawn here!
int skyMode = 0;
for (int i = x - 15; i < x + 15; i++)
for (int j = y - 15; j < y + 11; j++)
for (int k = z - 15; k < z + 15; k++)
{
if ( w.canBlockSeeTheSky( i, j, k ) )
skyMode++;
}
boolean solid = true;
for (int j = y - 15; j < y - 1; j++)
{
if ( w.getBlock( x, j, z ) == Platform.AIR )
solid = false;
}
if ( !solid )
skyMode = 0;
// creator
if ( skyMode > 10 )
this.placeCrater( w, x, y, z );
this.placeMeteorite( w, x, y, z );
// collapse blocks...
if ( skyMode > 3 )
this.Decay( w, x, y, z );
this.settings.setInteger( "skyMode", skyMode );
w.done();
WorldSettings.getInstance().addNearByMeteorites( w.getWorld().provider.dimensionId, x >> 4, z >> 4, this.settings );
return true;
}
return false;
}
private void placeCrater(IMeteoriteWorld w, int x, int y, int z)
{
boolean lava = this.settings.getBoolean( "lava" );
int maxY = 255;
int minX = w.minX( x - 200 );
int maxX = w.maxX( x + 200 );
int minZ = w.minZ( z - 200 );
int maxZ = w.maxZ( z + 200 );
for (int j = y - 5; j < maxY; j++)
{
boolean changed = false;
for (int i = minX; i < maxX; i++)
for (int k = minZ; k < maxZ; k++)
{
double dx = i - x;
double dz = k - z;
double h = y - this.real_sizeOfMeteorite + 1 + this.type.adjustCrater();
double distanceFrom = dx * dx + dz * dz;
if ( j > h + distanceFrom * 0.02 )
{
if ( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w.getWorld(), i, j, k, 0 ) )
{
if ( j > h + distanceFrom * 0.02 )
this.put( w, i, j, k, Blocks.lava );
}
else
changed = this.put( w, i, j, k, Platform.AIR ) || changed;
}
}
}
for (Object o : w.getWorld().getEntitiesWithinAABB( EntityItem.class,
AxisAlignedBB.getBoundingBox( w.minX( x - 30 ), y - 5, w.minZ( z - 30 ), w.maxX( x + 30 ), y + 30, w.maxZ( z + 30 ) ) ))
{
Entity e = (Entity) o;
e.setDead();
}
}
private void placeMeteorite(IMeteoriteWorld w, int x, int y, int z)
{
int meteorXLength = w.minX( x - 8 );
int meteorXHeight = w.maxX( x + 8 );
int meteorZLength = w.minZ( z - 8 );
int meteorZHeight = w.maxZ( z + 8 );
// spawn meteor
for (int i = meteorXLength; i < meteorXHeight; i++)
for (int j = y - 8; j < y + 8; j++)
for (int k = meteorZLength; k < meteorZHeight; k++)
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
if ( dx * dx * 0.7 + dy * dy * (j > y ? 1.4 : 0.8) + dz * dz * 0.7 < this.sizeOfMeteorite )
this.put( w, i, j, k, this.skystone );
}
if ( AEConfig.instance.isFeatureEnabled( AEFeature.SpawnPressesInMeteorites ) )
{
this.put( w, x, y, z, this.skychest );
TileEntity te = w.getTileEntity( x, y, z );
if ( te instanceof IInventory )
{
InventoryAdaptor ap = InventoryAdaptor.getAdaptor( te, ForgeDirection.UP );
int primary = Math.max( 1, (int) (Math.random() * 4) );
if ( primary > 3 ) // in case math breaks...
primary = 3;
for (int zz = 0; zz < primary; zz++)
{
int r = 0;
boolean duplicate = false;
do
{
duplicate = false;
if ( Math.random() > 0.7 )
r = WorldSettings.getInstance().getNextOrderedValue( "presses" );
else
r = (int) (Math.random() * 1000);
ItemStack toAdd = null;
switch (r % 4)
{
case 0:
toAdd = AEApi.instance().materials().materialCalcProcessorPress.stack( 1 );
break;
case 1:
toAdd = AEApi.instance().materials().materialEngProcessorPress.stack( 1 );
break;
case 2:
toAdd = AEApi.instance().materials().materialLogicProcessorPress.stack( 1 );
break;
case 3:
toAdd = AEApi.instance().materials().materialSiliconPress.stack( 1 );
break;
default:
}
if ( toAdd != null )
{
if ( ap.simulateRemove( 1, toAdd, null ) == null )
ap.addItems( toAdd );
else
duplicate = true;
}
}
while (duplicate);
}
int secondary = Math.max( 1, (int) (Math.random() * 3) );
for (int zz = 0; zz < secondary; zz++)
{
switch ((int) (Math.random() * 1000) % 3)
{
case 0:
ap.addItems( AEApi.instance().blocks().blockSkyStone.stack( (int) (Math.random() * 12) + 1 ) );
break;
case 1:
List<ItemStack> possibles = new LinkedList<ItemStack>();
possibles.addAll( OreDictionary.getOres( "nuggetIron" ) );
possibles.addAll( OreDictionary.getOres( "nuggetCopper" ) );
possibles.addAll( OreDictionary.getOres( "nuggetTin" ) );
possibles.addAll( OreDictionary.getOres( "nuggetSilver" ) );
possibles.addAll( OreDictionary.getOres( "nuggetLead" ) );
possibles.addAll( OreDictionary.getOres( "nuggetPlatinum" ) );
possibles.addAll( OreDictionary.getOres( "nuggetNickel" ) );
possibles.addAll( OreDictionary.getOres( "nuggetAluminium" ) );
possibles.addAll( OreDictionary.getOres( "nuggetElectrum" ) );
possibles.add( new ItemStack( net.minecraft.init.Items.gold_nugget ) );
ItemStack nugget = Platform.pickRandom( possibles );
if ( nugget != null )
{
nugget = nugget.copy();
nugget.stackSize = (int) (Math.random() * 12) + 1;
ap.addItems( nugget );
}
break;
}
}
}
}
}
private void Decay(IMeteoriteWorld w, int x, int y, int z)
{
double randomShit = 0;
int meteorXLength = w.minX( x - 30 );
int meteorXHeight = w.maxX( x + 30 );
int meteorZLength = w.minZ( z - 30 );
int meteorZHeight = w.maxZ( z + 30 );
for (int i = meteorXLength; i < meteorXHeight; i++)
for (int k = meteorZLength; k < meteorZHeight; k++)
for (int j = y - 9; j < y + 30; j++)
{
Block blk = w.getBlock( i, j, k );
if ( blk == Blocks.lava )
continue;
if ( blk.isReplaceable( w.getWorld(), i, j, k ) )
{
blk = Platform.AIR;
Block blk_b = w.getBlock( i, j + 1, k );
if ( blk_b != blk )
{
int meta_b = w.getBlockMetadata( i, j + 1, k );
w.setBlock( i, j, k, blk_b, meta_b, 3 );
w.setBlock( i, j + 1, k, blk );
}
else if ( randomShit < 100 * this.crater )
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
double dist = dx * dx + dy * dy + dz * dz;
Block xf = w.getBlock( i, j - 1, k );
if ( !xf.isReplaceable( w.getWorld(), i, j - 1, k ) )
{
double extraRange = Math.random() * 0.6;
double height = this.crater * (extraRange + 0.2) - Math.abs( dist - this.crater * 1.7 );
if ( xf != blk && height > 0 && Math.random() > 0.6 )
{
randomShit++;
this.type.getRandomFall( w, i, j, k );
}
}
}
}
else
{
// decay.
Block blk_b = w.getBlock( i, j + 1, k );
if ( blk_b == Platform.AIR )
{
if ( Math.random() > 0.4 )
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
if ( dx * dx + dy * dy + dz * dz < this.crater * 1.6 )
{
this.type.getRandomInset( w, i, j, k );
}
}
}
}
}
}
private boolean put(IMeteoriteWorld w, int i, int j, int k, Block blk)
{
Block original = w.getBlock( i, j, k );
if ( original == Blocks.bedrock || original == blk )
return false;
w.setBlock( i, j, k, blk );
return true;
}
private void put(IMeteoriteWorld w, int i, int j, int k, Block blk, int meta)
{
if ( w.getBlock( i, j, k ) == Blocks.bedrock )
return;
w.setBlock( i, j, k, blk, meta, 3 );
}
public NBTTagCompound getSettings()
{
return this.settings;
}
}
@@ -0,0 +1,18 @@
package appeng.helpers;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Marker interface to help identify invocation of reflection
*/
@Retention( RetentionPolicy.SOURCE )
@Target( { ElementType.CONSTRUCTOR, ElementType.FIELD } )
public @interface Reflected
{
}