Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of * blocks() * parts() * items() * materials() and thus use the new re-direct via definitions(). All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
This commit is contained in:
@@ -28,7 +28,12 @@ import net.minecraft.village.MerchantRecipeList;
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import cpw.mods.fml.common.registry.VillagerRegistry.IVillageTradeHandler;
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import com.google.common.base.Optional;
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import appeng.api.AEApi;
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import appeng.api.definitions.IItemDefinition;
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import appeng.api.definitions.IMaterials;
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public class AETrading implements IVillageTradeHandler
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{
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@@ -48,60 +53,67 @@ public class AETrading implements IVillageTradeHandler
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l.add( new MerchantRecipe( a, b ) );
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}
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private void addTrade(MerchantRecipeList list, ItemStack a, ItemStack b, Random rand, int conversion_Variance)
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private void addTrade(MerchantRecipeList list, IItemDefinition inputDefinition, IItemDefinition outputDefinition, Random rand, int conversionVariance)
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{
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// Sell
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ItemStack From = a.copy();
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ItemStack To = b.copy();
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final Optional<ItemStack> maybeInputStack = inputDefinition.maybeStack( 1 );
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final Optional<ItemStack> maybeOutputStack = outputDefinition.maybeStack( 1 );
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From.stackSize = 1 + (Math.abs( rand.nextInt() ) % (1 + conversion_Variance));
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To.stackSize = 1;
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if ( maybeInputStack.isPresent() && maybeOutputStack.isPresent() )
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{
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// Sell
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ItemStack inputStack = maybeInputStack.get().copy();
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ItemStack outputStack = maybeOutputStack.get().copy();
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this.addToList( list, From, To );
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inputStack.stackSize = 1 + (Math.abs( rand.nextInt() ) % (1 + conversionVariance));
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outputStack.stackSize = 1;
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this.addToList( list, inputStack, outputStack );
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}
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}
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private void addMerchant(MerchantRecipeList list, ItemStack item, int emera, Random rand, int greed)
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private void addMerchant(MerchantRecipeList list, IItemDefinition item, int emera, Random rand, int greed)
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{
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if ( item == null )
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return;
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// Sell
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ItemStack From = item.copy();
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ItemStack To = new ItemStack( Items.emerald );
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int multiplier = (Math.abs( rand.nextInt() ) % 6);
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emera += (Math.abs( rand.nextInt() ) % greed) - multiplier;
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int mood = rand.nextInt() % 2;
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From.stackSize = multiplier + mood;
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To.stackSize = multiplier * emera - mood;
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if ( To.stackSize < 0 )
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for ( ItemStack itemStack : item.maybeStack( 1 ).asSet() )
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{
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From.stackSize -= To.stackSize;
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To.stackSize -= To.stackSize;
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// Sell
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ItemStack from = itemStack.copy();
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ItemStack to = new ItemStack( Items.emerald );
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int multiplier = (Math.abs( rand.nextInt() ) % 6);
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final int emeraldCost = emera + (Math.abs( rand.nextInt() ) % greed) - multiplier;
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int mood = rand.nextInt() % 2;
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from.stackSize = multiplier + mood;
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to.stackSize = multiplier * emeraldCost - mood;
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if ( to.stackSize < 0 )
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{
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from.stackSize -= to.stackSize;
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to.stackSize -= to.stackSize;
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}
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this.addToList( list, from, to );
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// Buy
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ItemStack reverseTo = from.copy();
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ItemStack reverseFrom = to.copy();
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reverseFrom.stackSize *= rand.nextFloat() * 3.0f + 1.0f;
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this.addToList( list, reverseFrom, reverseTo );
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}
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this.addToList( list, From, To );
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// Buy
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ItemStack reverseTo = From.copy();
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ItemStack reverseFrom = To.copy();
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reverseFrom.stackSize *= rand.nextFloat() * 3.0f + 1.0f;
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this.addToList( list, reverseFrom, reverseTo );
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}
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@Override
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public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random)
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{
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this.addMerchant( recipeList, AEApi.instance().materials().materialSilicon.stack( 1 ), 1, random, 2 );
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this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), 2, random, 4 );
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this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ), 1, random, 3 );
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final IMaterials materials = AEApi.instance().definitions().materials();
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this.addTrade( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ),
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AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), random, 2 );
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this.addMerchant( recipeList, materials.silicon(), 1, random, 2 );
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this.addMerchant( recipeList, materials.certusQuartzCrystal(), 2, random, 4 );
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this.addMerchant( recipeList, materials.certusQuartzDust(), 1, random, 3 );
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this.addTrade( recipeList, materials.certusQuartzDust(), materials.certusQuartzCrystal(), random, 2 );
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}
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}
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@@ -1,166 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.hooks;
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import java.util.Collection;
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import java.util.Random;
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import java.util.concurrent.Callable;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import cpw.mods.fml.common.IWorldGenerator;
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import appeng.api.features.IWorldGen.WorldGenType;
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import appeng.core.AEConfig;
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import appeng.core.WorldSettings;
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import appeng.core.features.registries.WorldGenRegistry;
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import appeng.helpers.MeteoritePlacer;
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import appeng.services.compass.ICompassCallback;
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import appeng.util.Platform;
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final public class MeteoriteWorldGen implements IWorldGenerator
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{
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static class MyGen implements ICompassCallback
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{
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double distance = 0;
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@Override
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public void calculatedDirection(boolean hasResult, boolean spin, double radians, double dist)
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{
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if ( hasResult )
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this.distance = dist;
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else
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this.distance = Double.MAX_VALUE;
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}
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}
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@Override
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public void generate(Random r, int chunkX, int chunkZ, World w, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
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{
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if ( WorldGenRegistry.INSTANCE.isWorldGenEnabled( WorldGenType.Meteorites, w ) )
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{
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// add new meteorites?
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if ( r.nextFloat() < AEConfig.instance.meteoriteSpawnChance )
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{
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int x = r.nextInt( 16 ) + (chunkX << 4);
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int z = r.nextInt( 16 ) + (chunkZ << 4);
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int depth = 180 + r.nextInt( 20 );
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TickHandler.INSTANCE.addCallable( w, new MeteoriteSpawn( x, depth, z, w ) );
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}
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else
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TickHandler.INSTANCE.addCallable( w, new MeteoriteSpawn( chunkX << 4, 128, chunkZ << 4, w ) );
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}
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else
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WorldSettings.getInstance().getCompass().updateArea( w, chunkX, chunkZ );
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}
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class MeteoriteSpawn implements Callable
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{
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final int x;
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final int z;
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final World w;
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final int depth;
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public MeteoriteSpawn(int x, int depth, int z, World w) {
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this.x = x;
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this.z = z;
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this.w = w;
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this.depth = depth;
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}
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@Override
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public Object call() throws Exception
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{
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int chunkX = this.x >> 4;
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int chunkZ = this.z >> 4;
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double minSqDist = Double.MAX_VALUE;
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// near by meteorites!
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for (NBTTagCompound data : MeteoriteWorldGen.this.getNearByMeteorites( this.w, chunkX, chunkZ ))
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{
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MeteoritePlacer mp = new MeteoritePlacer();
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mp.spawnMeteorite( new MeteoritePlacer.ChunkOnly( this.w, chunkX, chunkZ ), data );
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minSqDist = Math.min( minSqDist, mp.getSqDistance( this.x, this.z ) );
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}
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boolean isCluster = (minSqDist < 30 * 30) && Platform.getRandomFloat() < AEConfig.instance.meteoriteClusterChance;
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if ( minSqDist > AEConfig.instance.minMeteoriteDistanceSq || isCluster )
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MeteoriteWorldGen.this.tryMeteorite( this.w, this.depth, this.x, this.z );
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WorldSettings.getInstance().setGenerated( this.w.provider.dimensionId, chunkX, chunkZ );
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WorldSettings.getInstance().getCompass().updateArea( this.w, chunkX, chunkZ );
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return null;
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}
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}
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private boolean tryMeteorite(World w, int depth, int x, int z)
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{
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for (int tries = 0; tries < 20; tries++)
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{
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MeteoritePlacer mp = new MeteoritePlacer();
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if ( mp.spawnMeteorite( new MeteoritePlacer.ChunkOnly( w, x >> 4, z >> 4 ), x, depth, z ) )
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{
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int px = x >> 4;
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int pz = z >> 4;
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for (int cx = px - 6; cx < px + 6; cx++)
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for (int cz = pz - 6; cz < pz + 6; cz++)
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{
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if ( w.getChunkProvider().chunkExists( cx, cz ) )
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{
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if ( px == cx && pz == cz )
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continue;
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if ( WorldSettings.getInstance().hasGenerated( w.provider.dimensionId, cx, cz ) )
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{
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MeteoritePlacer mp2 = new MeteoritePlacer();
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mp2.spawnMeteorite( new MeteoritePlacer.ChunkOnly( w, cx, cz ), mp.getSettings() );
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}
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}
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}
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return true;
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}
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depth -= 15;
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if ( depth < 40 )
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return false;
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}
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return false;
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}
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private Collection<NBTTagCompound> getNearByMeteorites(World w, int chunkX, int chunkZ)
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{
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return WorldSettings.getInstance().getNearByMeteorites( w.provider.dimensionId, chunkX, chunkZ );
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}
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}
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@@ -1,88 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.hooks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.feature.WorldGenMinable;
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import cpw.mods.fml.common.IWorldGenerator;
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import appeng.api.AEApi;
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import appeng.api.features.IWorldGen.WorldGenType;
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import appeng.core.AEConfig;
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import appeng.core.features.registries.WorldGenRegistry;
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final public class QuartzWorldGen implements IWorldGenerator
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{
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final WorldGenMinable oreNormal;
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final WorldGenMinable oreCharged;
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public QuartzWorldGen() {
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Block normal = AEApi.instance().blocks().blockQuartzOre.block();
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Block charged = AEApi.instance().blocks().blockQuartzOreCharged.block();
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if ( normal != null && charged != null )
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{
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this.oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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this.oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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}
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else
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this.oreNormal = this.oreCharged = null;
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}
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@Override
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public void generate(Random r, int chunkX, int chunkZ, World w, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
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{
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int seaLevel = w.provider.getAverageGroundLevel() + 1;
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if ( seaLevel < 20 )
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{
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int x = (chunkX << 4) + 8;
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int z = (chunkZ << 4) + 8;
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seaLevel = w.getHeightValue( x, z );
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}
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if ( this.oreNormal == null || this.oreCharged == null )
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return;
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double oreDepthMultiplier = AEConfig.instance.quartzOresClusterAmount * seaLevel / 64;
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int scale = (int) Math.round( r.nextGaussian() * Math.sqrt( oreDepthMultiplier ) + oreDepthMultiplier );
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for (int x = 0; x < (r.nextBoolean() ? scale * 2 : scale) / 2; ++x)
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{
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boolean isCharged = r.nextFloat() > AEConfig.instance.spawnChargedChance;
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WorldGenMinable whichOre = isCharged ? this.oreCharged : this.oreNormal;
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if ( WorldGenRegistry.INSTANCE.isWorldGenEnabled( isCharged ? WorldGenType.ChargedCertusQuartz : WorldGenType.CertusQuartz, w ) )
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{
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int cx = chunkX * 16 + r.nextInt( 22 );
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int cy = r.nextInt( 40 * seaLevel / 64 ) + r.nextInt( 22 * seaLevel / 64 ) + 12 * seaLevel / 64;
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int cz = chunkZ * 16 + r.nextInt( 22 );
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whichOre.generate( w, r, cx, cy, cz );
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}
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}
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}
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}
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Reference in New Issue
Block a user