Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of * blocks() * parts() * items() * materials() and thus use the new re-direct via definitions(). All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
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@@ -28,7 +28,12 @@ import net.minecraft.village.MerchantRecipeList;
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import cpw.mods.fml.common.registry.VillagerRegistry.IVillageTradeHandler;
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import com.google.common.base.Optional;
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import appeng.api.AEApi;
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import appeng.api.definitions.IItemDefinition;
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import appeng.api.definitions.IMaterials;
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public class AETrading implements IVillageTradeHandler
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{
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@@ -48,60 +53,67 @@ public class AETrading implements IVillageTradeHandler
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l.add( new MerchantRecipe( a, b ) );
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}
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private void addTrade(MerchantRecipeList list, ItemStack a, ItemStack b, Random rand, int conversion_Variance)
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private void addTrade(MerchantRecipeList list, IItemDefinition inputDefinition, IItemDefinition outputDefinition, Random rand, int conversionVariance)
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{
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// Sell
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ItemStack From = a.copy();
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ItemStack To = b.copy();
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final Optional<ItemStack> maybeInputStack = inputDefinition.maybeStack( 1 );
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final Optional<ItemStack> maybeOutputStack = outputDefinition.maybeStack( 1 );
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From.stackSize = 1 + (Math.abs( rand.nextInt() ) % (1 + conversion_Variance));
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To.stackSize = 1;
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if ( maybeInputStack.isPresent() && maybeOutputStack.isPresent() )
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{
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// Sell
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ItemStack inputStack = maybeInputStack.get().copy();
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ItemStack outputStack = maybeOutputStack.get().copy();
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this.addToList( list, From, To );
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inputStack.stackSize = 1 + (Math.abs( rand.nextInt() ) % (1 + conversionVariance));
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outputStack.stackSize = 1;
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this.addToList( list, inputStack, outputStack );
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}
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}
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private void addMerchant(MerchantRecipeList list, ItemStack item, int emera, Random rand, int greed)
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private void addMerchant(MerchantRecipeList list, IItemDefinition item, int emera, Random rand, int greed)
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{
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if ( item == null )
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return;
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// Sell
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ItemStack From = item.copy();
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ItemStack To = new ItemStack( Items.emerald );
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int multiplier = (Math.abs( rand.nextInt() ) % 6);
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emera += (Math.abs( rand.nextInt() ) % greed) - multiplier;
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int mood = rand.nextInt() % 2;
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From.stackSize = multiplier + mood;
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To.stackSize = multiplier * emera - mood;
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if ( To.stackSize < 0 )
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for ( ItemStack itemStack : item.maybeStack( 1 ).asSet() )
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{
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From.stackSize -= To.stackSize;
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To.stackSize -= To.stackSize;
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// Sell
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ItemStack from = itemStack.copy();
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ItemStack to = new ItemStack( Items.emerald );
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int multiplier = (Math.abs( rand.nextInt() ) % 6);
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final int emeraldCost = emera + (Math.abs( rand.nextInt() ) % greed) - multiplier;
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int mood = rand.nextInt() % 2;
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from.stackSize = multiplier + mood;
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to.stackSize = multiplier * emeraldCost - mood;
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if ( to.stackSize < 0 )
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{
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from.stackSize -= to.stackSize;
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to.stackSize -= to.stackSize;
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}
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this.addToList( list, from, to );
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// Buy
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ItemStack reverseTo = from.copy();
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ItemStack reverseFrom = to.copy();
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reverseFrom.stackSize *= rand.nextFloat() * 3.0f + 1.0f;
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this.addToList( list, reverseFrom, reverseTo );
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}
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this.addToList( list, From, To );
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// Buy
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ItemStack reverseTo = From.copy();
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ItemStack reverseFrom = To.copy();
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reverseFrom.stackSize *= rand.nextFloat() * 3.0f + 1.0f;
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this.addToList( list, reverseFrom, reverseTo );
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}
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@Override
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public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random)
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{
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this.addMerchant( recipeList, AEApi.instance().materials().materialSilicon.stack( 1 ), 1, random, 2 );
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this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), 2, random, 4 );
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this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ), 1, random, 3 );
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final IMaterials materials = AEApi.instance().definitions().materials();
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this.addTrade( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ),
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AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), random, 2 );
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this.addMerchant( recipeList, materials.silicon(), 1, random, 2 );
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this.addMerchant( recipeList, materials.certusQuartzCrystal(), 2, random, 4 );
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this.addMerchant( recipeList, materials.certusQuartzDust(), 1, random, 3 );
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this.addTrade( recipeList, materials.certusQuartzDust(), materials.certusQuartzCrystal(), random, 2 );
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}
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}
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