Fixes #675 No disabled feature should log spam or crash anymore.

Deprecates the old usage of the AEItemDefinitions via the direct method access of

* blocks()
* parts()
* items()
* materials()

and thus use the new re-direct via definitions().

All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
This commit is contained in:
thatsIch
2015-01-03 02:53:14 +01:00
parent 3dd81433ac
commit 9986ffc458
385 changed files with 12477 additions and 8292 deletions
@@ -19,29 +19,27 @@
package appeng.items.tools.powered.powersink;
import com.google.common.base.Optional;
import net.minecraft.item.ItemStack;
import cofh.api.energy.IEnergyContainerItem;
import com.google.common.base.Optional;
import appeng.api.config.PowerUnits;
import appeng.transformer.annotations.Integration.Interface;
@Interface( iface = "cofh.api.energy.IEnergyContainerItem", iname = "RFItem" )
public class RedstoneFlux extends IC2 implements IEnergyContainerItem
public abstract class RedstoneFlux extends IC2 implements IEnergyContainerItem
{
public RedstoneFlux( Class c, Optional<String> subName )
public RedstoneFlux( double powerCapacity, Optional<String> subName )
{
super( c, subName );
super( powerCapacity, subName );
}
@Override
public int receiveEnergy( ItemStack is, int maxReceive, boolean simulate )
{
return maxReceive - ( int ) this.injectExternalPower( PowerUnits.RF, is, maxReceive, simulate );
return maxReceive - (int) this.injectExternalPower( PowerUnits.RF, is, maxReceive, simulate );
}
@Override
@@ -53,13 +51,12 @@ public class RedstoneFlux extends IC2 implements IEnergyContainerItem
@Override
public int getEnergyStored( ItemStack is )
{
return ( int ) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAECurrentPower( is ) );
return (int) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAECurrentPower( is ) );
}
@Override
public int getMaxEnergyStored( ItemStack is )
{
return ( int ) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAEMaxPower( is ) );
return (int) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAEMaxPower( is ) );
}
}