Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of * blocks() * parts() * items() * materials() and thus use the new re-direct via definitions(). All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
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@@ -19,29 +19,27 @@
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package appeng.items.tools.powered.powersink;
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import com.google.common.base.Optional;
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import net.minecraft.item.ItemStack;
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import cofh.api.energy.IEnergyContainerItem;
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import com.google.common.base.Optional;
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import appeng.api.config.PowerUnits;
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import appeng.transformer.annotations.Integration.Interface;
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@Interface( iface = "cofh.api.energy.IEnergyContainerItem", iname = "RFItem" )
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public class RedstoneFlux extends IC2 implements IEnergyContainerItem
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public abstract class RedstoneFlux extends IC2 implements IEnergyContainerItem
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{
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public RedstoneFlux( Class c, Optional<String> subName )
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public RedstoneFlux( double powerCapacity, Optional<String> subName )
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{
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super( c, subName );
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super( powerCapacity, subName );
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}
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@Override
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public int receiveEnergy( ItemStack is, int maxReceive, boolean simulate )
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{
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return maxReceive - ( int ) this.injectExternalPower( PowerUnits.RF, is, maxReceive, simulate );
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return maxReceive - (int) this.injectExternalPower( PowerUnits.RF, is, maxReceive, simulate );
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}
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@Override
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@@ -53,13 +51,12 @@ public class RedstoneFlux extends IC2 implements IEnergyContainerItem
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@Override
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public int getEnergyStored( ItemStack is )
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{
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return ( int ) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAECurrentPower( is ) );
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return (int) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAECurrentPower( is ) );
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}
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@Override
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public int getMaxEnergyStored( ItemStack is )
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{
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return ( int ) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAEMaxPower( is ) );
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return (int) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAEMaxPower( is ) );
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}
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}
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